I have is_string
defined as follow in my C++ code:
#include <string>
template <typename T>
struct is_string
{
static const bool value = false;
};
template <class T, class Traits, class Alloc>
struct is_string<std::basic_string<T, Traits, Alloc>>
{
static const bool value = true;
};
int main()
{
std::cout << is_string<std::string>::value << std::endl;
std::cout << is_string<std::wstring>::value << std::endl;
return 0;
}
It is true for both std::string
and std::wstring
.
But I need a predicate like this:
is_string<char, std::string>::value //to be true
is_string<char, std::wstring>::value //to be false
is_string<wchar_t, std::string>::value //to be false
is_string<wchar_t, std::wstring>::value //to be true
Is it possible to implement it?
Try this:
template <typename T, typename S>
struct is_string
{
static const bool value = false;
};
template <class T, class Traits, class Alloc>
struct is_string<T, std::basic_string<T, Traits, Alloc>>
{
static const bool value = true;
};
In this specific case, a simpler solution would be:
template<class T, class S>
using is_string = std::is_same<T, typename S::value_type>;
(However, it doesn't check that the second type is actually a string, if that is fine with you - this solution checks if the second type is any container that holds elements of the first type)
Firstly, you need to make is_string
taking two template parameters.
template <typename T, typename = void>
struct is_string
{
static const bool value = false;
};
template <class T, class Traits, class Alloc>
struct is_string<std::basic_string<T, Traits, Alloc>, void>
{
static const bool value = true;
};
Then
template <class T, template <typename, typename, typename> class STRING>
struct is_string<T, STRING<T, std::char_traits<T>, std::allocator<T>>>
{
static const bool value = true;
};
Maybe like this:
template<typename x_Char, typename x_String>
struct is_string
{
static constexpr bool const value
{
(
::std::is_same_v<::std::string, x_String>
or
::std::is_same_v<::std::wstring, x_String>
)
and
::std::is_same_v<typename x_String::value_type, x_Char>
};
};
static_assert(true == is_string<char, std::string>::value); //to be true
static_assert(false == is_string<char, std::wstring>::value); //to be false
static_assert(false == is_string<wchar_t, std::string>::value); //to be false
static_assert(true == is_string<wchar_t, std::wstring>::value); //to be true
To deal with allocators:
template<typename x_Char, typename x_String>
struct is_string
: ::std::false_type {};
template<typename x_Char, typename x_CharTrait, typename x_Allocator>
struct is_string<x_Char, ::std::basic_string<x_Char, x_CharTrait, x_Allocator>>
: ::std::true_type {};
Here is a C++17 version.
namespace impl
{
// decay_t will remove const, & and volatile from the type
template<typename T>
inline constexpr bool is_string_class_decayed = false;
template<typename... T>
inline constexpr bool is_string_class_decayed<std::basic_string<T...>> = true;
} // namespace impl
template<typename T>
inline constexpr bool is_string_class = impl::is_string_class_decayed<std::decay_t<T>>;
template <typename TChar, typename TString>
inline constexpr bool is_string = is_string_class<TString> && std::is_same_v<TChar, TString::value_type>;
// Compile-time tests, you don't even need to write unit-tests to know it all works as expected
static_assert(is_string_class<std::string>);
static_assert(is_string_class<const std::wstring&>); // that's why we need decay_t
static_assert(!is_string_class<int>);
static_assert(!is_string_class<const double>);
static_assert(!is_string_class<const char*>);
static_assert(!is_string_class<std::vector<char>>);
static_assert(is_string<char, std::string>);
static_assert(is_string<wchar_t, std::wstring>);
static_assert(!is_string<char, std::wstring>);
static_assert(!is_string<wchar_t, std::string>);
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