I want to create a "solid" SCNNode, so when the camera touches the node, it will stop moving. I've tried physics but it didn't work. How can I do it?
This question does not help with the problem. I am going to assume you have a player object moving through a scene. If you want to disable the camera moving you have to set a condition for when the player collides with that solid object to stop the camera in update.
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