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Controlling mouse movement with python inside a game

I want to learn some reinforcement-learning concepts by letting my agent play a video game. In order to do so, I would like to control the mouse movement inside the game.

I've been fiddling with win32api , using win32api.SetCursorPos((x,y)) to move the mouse. While this works perfectly on my desktop, I can't find a way to translate the movement inside the game.

I have also tried using pyautogui with no luck either.

Any suggestions on how to solve this?

from pynput.mouse import Controller, Button


def clickAt(Mouse, x, y):
    Mouse.position = (x, y)
    Mouse.press(Button.right)
    Mouse.release(Button.right)


Mouse = Controller()
clickAt(Mouse,100,100)

This is how you do it with pynput

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