I'm trying to develop a game in C using conio for creating an ascii interface.
I have to control my hero in a maze and finding the exit, avoiding the enemies.
Each enemy should perform a move every 1 second.
But I don't know how to implement the control of my hero and the control of the movement of each enemy (every 1 second).
Is it possible to do this without using threads?
time_t last_time_moved = 0;
time_t delay = 1;
int user_input;
for(;;) { // in your game loop
time_t now = time(NULL); // check for the current time
// ...
if(_kbhit()) {
user_input = _getch();
// act on user input
}
// ...
if(now > (last_time_moved + delay)) {
// move your enemies
last_time_moved = time(NULL);
}
// ...
}
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