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QPainter break coordinate system in OpenGl

I wanna select point on object by click

It successfully realized

this->camera()->convertClickToLine(point, orig, dir);
bool found;
selectedPoint = this->camera()->pointUnderPixel(point, found);

if (selectedName() >= 0) {
glColor3f(0.9f, 0.2f, 0.1f);
glBegin(GL_POINTS);
glVertex3f(selectedPoint.x, selectedPoint.y, selectedPoint.z);
glEnd();
}

example of selectable object:

glBegin(GL_TRIANGLES);
glColor3f(0.5,0,0);
glVertex3f(xmin,ymin,zmin);
glVertex3f(xmin + (xmax-xmin)/2,ymin+(ymax-ymin)/2, zmin+(zmax-zmin)/2);
glVertex3f(xmax,ymin,zmin);
glEnd();

But if i start using QPainter, selectedPoint change coords to smth wrong

QPainter painter(this);
painter.setPen(Qt::black);
painter.setFont(QFont("Helvetica", 8));
painter.setRenderHints(QPainter::Antialiasing | QPainter::TextAntialiasing);
painter.drawText(textPosX + 10, textPosY, text);
painter.setBrush(QBrush(Qt::black, Qt::SolidPattern));
painter.drawEllipse(QPoint(textPosX, textPosY), 2, 2);
painter.end();

what should i do?

my steps:

  1. I draw box and object by OpenGl

  2. I draw objects names by Qpainter

  3. I draw point on object by click (doesn't work due to previous item, if i comment item 2, all work fine)

solved

glPushAttrib(GL_ALL_ATTRIB_BITS);
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glMatrixMode(GL_MODELVIEW);
glPushMatrix();

/QPainter/

glMatrixMode(GL_MODELVIEW);
glPopMatrix();
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glPopAttrib();

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