I have created a basic client-server program that transfers file from server to the client. Since the file is about 500MB, the server transfers the file as chunks of bytes to the client over the DataOutputStream object. While this logic works okay when both client and server are running on the same computer, it doesn't work when the two programs are running on separate computers(Both computers are on the same network and I have disabled the firewall for both)
When running on separate computers the problem is that a few bytes get transferred
Server Logic:
byte byteArr[] = new byte[1024];
while((c=fileInputStream.read(byteArr, 0, 1024) != -1))
{
dataOutputStream.writeBoolean(true);
dataOutputStream.flush();
dataOutputStream.write(byteArr, 0, 1024);
dataOutputStream.flush();
}
/*When running on different computers, after a few hundred iterations
it just stops looping the following lines are never executed*/
dataOutputStream.writeBoolean(false);
System.out.println("Transfer complete");
Client Logic
byte byteArr[] = new byte[1024];
while(dataInputStream.readBoolean())
{
dataInputStream.read(byteArr, 0, 1024);
fileOutputStream.write(byteArr, 0, 1024);
}
A read(buf, 0, 1024)
call is not guaranteed to read exactly 1024 bytes. This causes bugs in both pieces of code:
1024
bytes long and sends the whole buffer to the client. To resolve this, you could:
send the file size (if known) before sending the file, then just keep reading until you've read that many bytes.
or send c
(the chunk size) instead of a single boolean, then use dataInputStream.readFully()
to make sure that many bytes will be read.
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