the function is the following (extracted from http://arrayfire.org/docs/interop_opencl.htm )
main
function int main() {
size_t length = 10;
// Create ArrayFire array objects:
af::array A = af::randu(length, f32);
af::array B = af::constant(0, length, f32);
// ... additional ArrayFire operations here
// 2. Obtain the device, context, and queue used by ArrayFire
static cl_context af_context = afcl::getContext();
static cl_device_id af_device_id = afcl::getDeviceId();
static cl_command_queue af_queue = afcl::getQueue();
// 3. Obtain cl_mem references to af::array objects
cl_mem * d_A = A.device<cl_mem>();
cl_mem * d_B = B.device<cl_mem>();
// 4. Load, build, and use your kernels.
// For the sake of readability, we have omitted error checking.
int status = CL_SUCCESS;
// A simple copy kernel, uses C++11 syntax for multi-line strings.
const char * kernel_name = "copy_kernel";
const char * source = R"(
void __kernel
copy_kernel(__global float * gA, __global float * gB)
{
int id = get_global_id(0);
gB[id] = gA[id];
}
)";
// Create the program, build the executable, and extract the entry point
// for the kernel.
cl_program program = clCreateProgramWithSource(af_context, 1, &source, NULL, &status);
status = clBuildProgram(program, 1, &af_device_id, NULL, NULL, NULL);
cl_kernel kernel = clCreateKernel(program, kernel_name, &status);
// Set arguments and launch your kernels
clSetKernelArg(kernel, 0, sizeof(cl_mem), d_A);
clSetKernelArg(kernel, 1, sizeof(cl_mem), d_B);
clEnqueueNDRangeKernel(af_queue, kernel, 1, NULL, &length, NULL, 0, NULL, NULL);
// 5. Return control of af::array memory to ArrayFire
A.unlock();
B.unlock();
// ... resume ArrayFire operations
// Because the device pointers, d_x and d_y, were returned to ArrayFire's
// control by the unlock function, there is no need to free them using
// clReleaseMemObject()
return 0;
}
that work well, since the final values of B coincide with those of A, ie af_print(B);
match A, but when I write the functions separately as follows:
main
function arraycopy
function
void arraycopy(af::array A, af::array B,size_t length) {
// 2. Obtain the device, context, and queue used by ArrayFire
static cl_context af_context = afcl::getContext();
static cl_device_id af_device_id = afcl::getDeviceId();
static cl_command_queue af_queue = afcl::getQueue();
// 3. Obtain cl_mem references to af::array objects
cl_mem * d_A = A.device<cl_mem>();
cl_mem * d_B = B.device<cl_mem>();
// 4. Load, build, and use your kernels.
// For the sake of readability, we have omitted error checking.
int status = CL_SUCCESS;
// A simple copy kernel, uses C++11 syntax for multi-line strings.
const char * kernel_name = "copy_kernel";
const char * source = R"(
void __kernel
copy_kernel(__global float * gA, __global float * gB)
{
int id = get_global_id(0);
gB[id] = gA[id];
}
)";
// Create the program, build the executable, and extract the entry point
// for the kernel.
cl_program program = clCreateProgramWithSource(af_context, 1, &source, NULL, &status);
status = clBuildProgram(program, 1, &af_device_id, NULL, NULL, NULL);
cl_kernel kernel = clCreateKernel(program, kernel_name, &status);
// Set arguments and launch your kernels
clSetKernelArg(kernel, 0, sizeof(cl_mem), d_A);
clSetKernelArg(kernel, 1, sizeof(cl_mem), d_B);
clEnqueueNDRangeKernel(af_queue, kernel, 1, NULL, &length, NULL, 0, NULL, NULL);
// 5. Return control of af::array memory to ArrayFire
A.unlock();
B.unlock();
// ... resume ArrayFire operations
// Because the device pointers, d_x and d_y, were returned to ArrayFire's
// control by the unlock function, there is no need to free them using
// clReleaseMemObject()
}
main
function
int main()
{
size_t length = 10;
af::array A = af::randu(length, f32);
af::array B = af::constant(0, length, f32);
arraycopy(A, B, length);
af_print(B);//does not match A
}
the final values of B have not changed, why is this happening? and what should I do to make it work?, thanks in advance
You pass af::array
into arraycopy
by value, not by reference, hence A
and B
in main
remain unchanged regardless of what you do inside arraycopy
. You can pass B
by reference: af::array &B
in parameter list. I'd also recommend passing A
by const-reference as a custom to avoid unnecessary copies ( const af::array &A
).
The reason behind the behavior you are seeing is reference counting. But it is not a bug for sure and falls inline with C++ language behavior.
af::array objects when created using assignment or equivalent operations perform only copy of meta data and keep a shared pointer.
In the version of your code where it is a function, B is passed by value , thus internally B from arraycopy function is a copy of meta data of B from main function and sharing the pointer to the data from array B of main. At this point, if the user does a device
call to fetch the pointer, we assume it is for writing to locations of that pointer. Therefore, when device is called on a array object has a shared pointer with reference count > 1, we make a copy of original array (B from main) and return the pointer to that memory. Therefore, if you do af_print(B)
inside you will see the correct values. This is essentially copy-on-write - Since B is passed by value, you are not seeing the modified results of B from arraycopy function.
In the very first line I said, it falls in line with C++ behavior because, if the object B needs to be modified from a function it has to be passed by reference. Passing it by value only makes the value change inside the function - which is exactly how ArrayFire is handling af::array objects.
Hope that clears the confusion.
Pradeep. ArrayFire Dev Team.
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