I'm trying to make a car (or any object) in rotate when sitting on a plane surface or inside a tube shape. Currently the car acts like it has 0 grip on those surfaces (even tough the car moves without any problems when accelerating, but the objects don't move the car)
What I've tried so far:
Any help would be appreciated. Thanks!
You need to rotate the plane and the tube using their Rigidbody
with the AddTorque
method or similar. If you just rotate them via their transform it has no effect on the physics system.
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