I made an object and I want it to rotate according to user input, via gamepad stick. But, instead of the rotation going 360 degrees when the stick i ...
I made an object and I want it to rotate according to user input, via gamepad stick. But, instead of the rotation going 360 degrees when the stick i ...
Sorry for hard to get title, topic is not trivial. I am writing a carousel for images in three.js See picture_related: [ move to TL;DR at the end ...
I have a followup question from this post : Extracting Yaw from a Quaternion . Alike the OP, I want to move away from Euler rotations and use Quatern ...
There is a camera represented by a quaternion [w, x, y, z] associated with a position [x, y, z]. The camera is looking at a mirror (plane) defined as ...
Everyone tells me that I don't need to know what four separate parts of the quaternion mean in Unity. But I want to know it, the built-in methods in U ...
I've been working on this Controller, where I walk around a small planet. I'm using Quaternion.Slerp, and when I'm at certain points on the planet, th ...
Hello i am new in the forum! I hope i am in the right section! Im trying to rotate a camera (that rapresent the player POV) using the mouse delta and ...
I've been toying with iterations of this for a few weeks, but it's still busted so I thought id reach out for some help. This performs as expected exc ...
Good evening. I have one GameObject, and I need to change its pitch (and do not impact on its yaw and roll). I have a quaternion which stores rotation ...
I have quaternion values q available. These are correct, because they align the object correctly in the ROS RVIZ tool. I now want to get a heading v ...
I'm trying to make a simple flight simulator, and I tried to get the a pitch value(x of the rotation) of the plane. I thought it will work if I get th ...
I'm making a day-night cycle for my game. The way I do it, is that I have a DateTime to which I add seconds each second. I also have an integer minute ...
How to set the pitch, yaw, roll of a quaternion What I need help with: Hello! I have a quaternion that stores the orientation of my camera and what ...
I'm currently running two game engines in parallel that have 2 distinct coordinate systems: Tomb Raider (TR) coordinate system; Super Mario 64 ( ...
I have a wheel. I want the wheel to spin towards the target points. Turns right on 1-2-3-4-5. but it turns left to 6-7-8 points. because it takes a s ...
I have 3 vectors that represent the 3 local axis of an object I want to get the rotation from: Red - Y local vector Green - Z local vector Blue - ...
I'm trying to make a "6 degrees of freedom" camera like the ones used in space games. I would like to learn how to store camera rotation as a quaterni ...
I have an inertial measurement unit consisting of an accelerometer and a gyroscope. My goal is to obtain the absolute acceleration of the x-axis insid ...
I am trying to write a custom function that takes a quaternion and outputs the Euler angles. I thought it was quite easy: I am using the formulas foun ...
I have a 3D camera that has animated euler rotation applied to it. I would need to duplicate this camera but only keep the horizontal rotation of it. ...