cost 325 ms
Reflection of a Quaternion

There is a camera represented by a quaternion [w, x, y, z] associated with a position [x, y, z]. The camera is looking at a mirror (plane) defined as ...

Unity Quaternions

Everyone tells me that I don't need to know what four separate parts of the quaternion mean in Unity. But I want to know it, the built-in methods in U ...


 
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