Could you explain what is happening here? from scipy.spatial.transform import Rotation as R euler_angles1 = [ -150, -180, -120 ] rotation1 = R.from_ ...
Could you explain what is happening here? from scipy.spatial.transform import Rotation as R euler_angles1 = [ -150, -180, -120 ] rotation1 = R.from_ ...
I have a somewhat similar question to this one, I'm trying to rotate in the direction of movement but the issue is that I want to maintain my position ...
I'm working with Euler angles and SciPy's implementation of them. I'm having a hard time understanding how SciPy initializes rotations matrices from E ...
I am a hobbiest so excuse my question if it might be too basic. For a test I am currently trying to recreate a camera that I created in 3D looking at ...
I'm trying to make a simple flight simulator, and I tried to get the a pitch value(x of the rotation) of the plane. I thought it will work if I get th ...
Edit: I managed to fix it, it was just some numbers being wrong and things being in the wrong order, i have edited my implementation to a working one. ...
I need to find the angle between the swipe in Unity3D. In the update function I'm using the following code: and in the CheckSwipe function I'm doin ...
www.andre-gaschler.com/rotationconverter **https://i.stack.imgur.com/8CKxr.png Euler angles in Output section. ** Rotation.as_euler Which one i ...
I have a 360 image (non three.js) system that outputs my Euler angles ( pitch (x), yaw (y) and roll (z) ) on rotation as "YXZ" order. The bounds of fo ...
I am trying to write a custom function that takes a quaternion and outputs the Euler angles. I thought it was quite easy: I am using the formulas foun ...
I have a 3D camera that has animated euler rotation applied to it. I would need to duplicate this camera but only keep the horizontal rotation of it. ...
I place an IMU on my wrist and extend my arm as shown in the photo below. I spin in a circle once, while my arm remains in the fixed position. I calcu ...
I'm trying to create a system in VR in which an object rotation follows the rotation of the player's hand. Unfortunately, when the hand rotates at a h ...
I'm trying to convert from quaternion to row pitch yaw using the as_euler() function, but I don't know which sequence to choose as the parameter "zyx" ...
I'm making some sort of a egg timer thing... where you can input your minutes by rotating the clock. transform.Eulerangles however goes the wrong way ...
What i want Input: non-normalized axis rotation Output: quaternion rotation, but additionally rotated by -90 degree y-axis (euler) What i hav ...
I'm trying to perform hand to eye calibration for a staubli robot in combination with an Intel Realsense d455 depth camera. Therefore I am following t ...
I obtain sensor data from an AR headset, which outputs the user's head orientation as quaternions. When I inspected the raw data, I saw that there are ...
I'm trying to understand the transformation between euler angles and rotation matrix. Simulating random matrix of euler angles and the transformed the ...
i am creating a 3d top down shooter with unity and wanted to create an aim assist for it since hitting enemies is difficult. my idea was to create a t ...