I am putting a three.js renderer inside of a , using vuetify.js framework. What I would like my code to do is to change the div element dimensions whenever the window is resized.
This is part of my project and I omitted unnecessary code blocks, so don't mind the not used variables :)
<style scoped>
.map__three {
position: absolute;
bottom: 60px;
left: 0px;
}
</style>
<template>
<div class="flex fill-height wrap">
<v-btn></v-btn>
<div id="map" class="flex fill-height wrap" v-on:dblclick="addNewPoi3d"></div>
</div>
</template>
<script>
export default {
name: 'ThreeTest',
data() {
return {
scene: null,
renderer: null,
camera: null,
mouse: null,
mousePosition: new THREE.Vector2(),
canvasPosition: null,
rayCaster: new THREE.Raycaster(),
mapWidth: null,
mapHeight: null,
mapDimensions: null
};
},
methods: {
init() {
let map = document.getElementById('map');
this.mapDimensions = map.getBoundingClientRect();
this.mapWidth = this.mapDimensions.width;
this.mapHeight = this.mapDimensions.height;
this.scene = new THREE.Scene();
this.scene.background = new THREE.Color( 0xf0f0f0 );
this.camera = new THREE.PerspectiveCamera(
75,
this.mapWidth/this.mapHeight,
0.1,
1000,
);
this.camera.position.z = 3;
this.renderer = new THREE.WebGLRenderer();
this.renderer.setSize(this.mapWidth, this.mapHeight);
map.appendChild(this.renderer.domElement);
// EVENT LISTENERS:
window.addEventListener('resize', this.onWindowResize, false);
},
onWindowResize() {
this.camera.aspect = this.mapWidth / this.mapHeight;
this.camera.updateProjectionMatrix();
this.renderer.setSize(this.mapWidth, this.mapHeight);
},
animate() {
requestAnimationFrame(this.animate);
this.render();
},
render() {
this.renderer.render(this.scene, this.camera);
},
},
mounted() {
this.init();
this.animate();
}
};
</script>
EXPECTED: it should resize the dimensions of the scene and camera aspect ratio I've loaded in.
WHAT IT DOES: none of that :D It pertains the same size of the scene and camera.
I think you need to re-calculate this.mapWidth
and this.mapHeight
in the onWindowResize()
function. At the moment, the code sets the camera and renderer to the size the app was initially loaded at.
Try this:
onWindowResize() {
let map = document.getElementById('map');
this.mapDimensions = map.getBoundingClientRect();
this.mapWidth = this.mapDimensions.width;
this.mapHeight = this.mapDimensions.height;
this.camera.aspect = this.mapWidth / this.mapHeight;
this.camera.updateProjectionMatrix();
this.renderer.setSize(this.mapWidth, this.mapHeight);
},
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