I'm trying to set the transparency of my image. This code works fine in C++, but when I try the same code in C it no longer works. On executing the code, the image displays, however the black background remains. This is the code I'm using. Can anyone help me identify the issue?
SDL_Texture* Utilities_loadImage( SDL_Renderer* r, const char* file )
{
/* load an image into memory using SDL_image library function */
SDL_Surface* surface = SDL_LoadBMP(file);
if(!surface)
{
printf("error creating surface: %s\n", SDL_GetError());
return NULL;
}
if(SDL_SetColorKey(surface, SDL_TRUE, SDL_MapRGB(surface->format, 0, 0, 0)) != 0)
{
printf("Unable to set colourkey: %s", SDL_GetError());
}
/* convert image into a texture for use by the grafx hardware */
SDL_Texture* texture = SDL_CreateTextureFromSurface(r, surface);
/* get rid of surface */
SDL_FreeSurface(surface);
if(!texture)
{
printf("error creating texture: %s\n", SDL_GetError());
return NULL;
}
return texture;
}
Well maybe in this specific line:
SDL_SetColorKey(surface, SDL_TRUE, SDL_MapRGB(surface->format, 0, 0, 0))
you are calling the same variable "surface" and maybe the you background it's in other variable for example:
SDL_SetColorKey(background, SDL_TRUE, SDL_MapRGB(surface->format, 0, 0, 0))
and the variable surface
it's the principal image that what you try to move or work.
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