I tried to make a script for moving platforms, where Player can stay "blocked" on it.But when i saved the script, it showed me this: `error CS0138: A 'using namespace' directive can only be applied to namespaces; 'Collision2D' is a type not a namespace. Consider a 'using static' directive instead
The script is :
using UnityEngine;
using UnityEngine.Collision2D;
public class OnMovingPlat : MonoBehaviour
{
[SerializeField]
private Vector3 velocity;
private bool moving;
private void OnCollisionEnter2D(Collision2D collision)
{
if (collision.WasWithPlayer())
{
moving = true;
collision.collider.transform.SetParent(transform);
}
}
private void OnCollisionExit2D(Collision2D collision)
{
if (collision.WasWithPlayer())
{
collision.collider.transform.SetParent(null);
}
}
private void FixedUpdate()
{
if (moving)
{
transform.position += (velocity * Time.deltaTime);
}
}
}
What can i do ?
Seams Collision2D becomes a Type. you may accidentally create a class name called "Collision2D" under "UnityEngine" namespace.
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