I am curious if there is a way to change the QGraphicsView.ScrollHandDrag
to work with the center button instead of the left mouse button for panning when the user is zoomed into the points. Also Is there a way to not have any bounds on where the user can pan too? Thank you for all your help. I have attached some code below.
from PyQt5.QtCore import *
from PyQt5.QtGui import *
from PyQt5.QtWidgets import *
from math import sqrt
class Point(QGraphicsItem):
def __init__(self, x, y):
super(Point, self).__init__()
self.setFlag(QGraphicsItem.ItemIsSelectable, True)
self.rectF = QRectF(0, 0, 30, 30)
self.x=x
self.y=y
self._brush = QBrush(Qt.black)
def setBrush(self, brush):
self._brush = brush
self.update()
def boundingRect(self):
return self.rectF
def paint(self, painter=None, style=None, widget=None):
painter.fillRect(self.rectF, self._brush)
def hoverMoveEvent(self, event):
point = event.pos().toPoint()
print(point)
QGraphicsItem.hoverMoveEvent(self, event)
class PhotoViewer(QGraphicsView):
photoClicked = pyqtSignal(QPoint)
def __init__(self, parent):
super(PhotoViewer, self).__init__(parent)
self._zoom = 0
self._empty = True
self._scene = QGraphicsScene(self)
self.setTransformationAnchor(QGraphicsView.AnchorUnderMouse)
self.setResizeAnchor(QGraphicsView.AnchorUnderMouse)
self.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
self.setHorizontalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
self.setFrameShape(QFrame.NoFrame)
self.area = float()
self.setPoints()
def setItems(self):
self.data = {'x': [-2414943.8686, -2417160.6592, -2417160.6592, -2417856.1783, -2417054.7618, -2416009.9966, -2416012.5232, -2418160.8952, -2418160.8952, -2416012.5232, -2417094.7694, -2417094.7694], 'y': [10454269.7008,
10454147.2672, 10454147.2672, 10453285.2456, 10452556.8132, 10453240.2808, 10455255.8752, 10455183.1912, 10455183.1912, 10455255.8752, 10456212.5959, 10456212.5959]}
maxX = max(self.data['x'])
minX = min(self.data['x'])
maxY = max(self.data['y'])
minY = min(self.data['y'])
distance = sqrt((maxX-minX)**2+(maxY-minY)**2)
self.area = QRectF(minX, minY, distance, distance)
for i,x in enumerate(self.data['x']):
x = self.data['x'][i]
y = self.data['y'][i]
p = Point(x,y)
p.setPos(x,y)
self._scene.addItem(p)
self.setScene(self._scene)
def fitInView(self, scale=True):
rect = QRectF(self.area)
if not rect.isNull():
self.setSceneRect(rect)
unity = self.transform().mapRect(QRectF(0, 0, 1, 1))
self.scale(1 / unity.width(), 1 / unity.height())
viewrect = self.viewport().rect()
scenerect = self.transform().mapRect(rect)
factor = min(viewrect.width() / scenerect.width(),
viewrect.height() / scenerect.height())
self.scale(factor, factor)
self._zoom = 0
def setPoints(self):
self._zoom = 0
self.setItems()
self.setDragMode(QGraphicsView.ScrollHandDrag)
self.fitInView()
def wheelEvent(self, event):
if event.angleDelta().y() > 0:
factor = 1.25
self._zoom += 1
else:
factor = 0.8
self._zoom -= 1
if self._zoom > 0:
self.scale(factor, factor)
elif self._zoom == 0:
self.fitInView()
else:
self._zoom = 0
def mousePressEvent(self, event):
if event.button() == Qt.MidButton:
#Im Sure I have to do something here.
pass
super(PhotoViewer, self).mousePressEvent(event)
class Window(QWidget):
def __init__(self):
super(Window, self).__init__()
self.viewer = PhotoViewer(self)
# 'Load image' button
self.btnLoad = QToolButton(self)
self.btnLoad.setText('Load Points')
self.btnLoad.clicked.connect(self.loadPoints)
VBlayout = QVBoxLayout(self)
VBlayout.addWidget(self.viewer)
HBlayout = QHBoxLayout()
HBlayout.setAlignment(Qt.AlignLeft)
HBlayout.addWidget(self.btnLoad)
VBlayout.addLayout(HBlayout)
def loadPoints(self):
self.viewer.setPoints()
if __name__ == '__main__':
import sys
app = QApplication(sys.argv)
window = Window()
window.setGeometry(500, 300, 800, 600)
window.show()
sys.exit(app.exec_())
yes, you can change the pan cursor.
Please change the part of your code to these.
def mousePressEvent(self, event):
if event.button() == Qt.MidButton:
self.viewport().setCursor(Qt.ClosedHandCursor)
self.original_event = event
handmade_event = QMouseEvent(QEvent.MouseButtonPress,QPointF(event.pos()),Qt.LeftButton,event.buttons(),Qt.KeyboardModifiers())
self.mousePressEvent(handmade_event)
#Im Sure I have to do something here.
super(PhotoViewer, self).mousePressEvent(event)
def mouseReleaseEvent(self, event):
if event.button() == Qt.MidButton:
#for changing back to Qt.OpenHandCursor
self.viewport().setCursor(Qt.OpenHandCursor)
handmade_event = QMouseEvent(QEvent.MouseButtonRelease,QPointF(event.pos()),Qt.LeftButton,event.buttons(),Qt.KeyboardModifiers())
self.mouseReleaseEvent(handmade_event)
super(PhotoViewer, self).mouseReleaseEvent(event)
Explanation
For changing mousecursor picture on QGraphicsView
,basically,
QGraphicsView.vieport().setCursor()
Why can Qt.LeftButton
change the cursor by default?
I think it is the default setting.Probably,the developper of Qt
predicts the users want the screen to pan by pressing left-button , when the cursor shape is OpenHandCursor
.
So,probably, you can't keep the cursor "open" on the case of LeftButton
vice versa. It is embedded in super(PhotoViewer, self).mousePressEvent(event)
We will not be able to connect the contents. So you don't want the change by LeftMouse, you write return and you write other command here.
Handmade Event Object
If you push MidButton
, you make the LeftButton
MouseEvent by yourself, and you pass it to the mousePressEvent. mousePressEvent
accepts it, and it handles as if it were the leftButton
event.
If you put the handmade code only in the mousePressEvent
,you will not be able to escape from the trap.So you also put the handmade code in the mouseReleaseEvent
.
Perfect.It depends on what you write commands in the event handler. If you don't want leftButton to pan, you do the same thing in it. That is to say, you can switch the events between LeftButton
and MidButton
!
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