Currently, I'm attempting to create a simple main menu for a game using Tkinter as a simple GUI since it's a simple RPG game and Python however the image overlays the buttons in all circumstances.
I've tried using some other solutions like placing them or creating a window but I can't find a straight answer of how to make that either.
import tkinter
from tkinter import *
from PIL import ImageTk, Image
(PIL is from when I was using a JPG before.)
root = Tk()
content = ttk.Frame(root)
root.geometry("600x600")
background = ImageTk.PhotoImage(Image.open("bred.png"))
canvas = tkinter.Canvas(root, width=580, height=600)
content.grid(column=0, row=0)
Btn1 = Button(content, text="Play", width=5, height=1)
Btn2 = Button(content, text="Kill me", width=7, height=1, command =
root.quit)
backgroundlabel = tkinter.Label(root, image=background)
backgroundlabel.image = background
backgroundlabel.place(x=0, y=0, relwidth=1, relheight=1)
Btn1.grid(row=1, column=2, padx=(130))
Btn1.columnconfigure(1, weight=1)
Btn1.rowconfigure(1, weight=1)
Btn2.grid(row=1, column=3, pady=(130))
Btn2.columnconfigure(3, weight=1)
Btn2.rowconfigure(1, weight=1)
root.mainloop()
Currently your background's master is set to root
while your buttons are set to a frame. The first thing you need to do is set both to the same master, ie changing background master to content
:
backgroundlabel = tk.Label(content, image=background)
Next you need to deal with the stacking order. You can call widget.lift()
to raise the buttons to top:
Btn1.grid(row=1, column=2, padx=(130))
...
Btn1.lift()
Btn2.grid(row=1, column=3, pady=(130))
...
Btn2.lift()
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