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SDL2 with mingw-w64 - linker finds libSDL2.a but throws “undefined reference” errors

Even though libSDL2.a is, according to -Xlinker --verbose , recognized (and is used) by the linker, every single SDL function that I use is reported as "undefined reference" by ld.exe . Here's the linker command line that I invoke:

x86_64-w64-mingw32-g++.exe -L./Client/deps/SDL2/x86_64-w64-mingw32/lib -lgdi32 -lSDL2main -lSDL2 ./Client/deps/gl3w/obj/windows/x86_64/release/gl3w.o ./Client/build/output/o/windows/x86_64/dev/GVGLObjects.cpp.o ./Client/build/output/o/windows/x86_64/dev/GVRenderer.cpp.o ./Client/build/output/o/windows/x86_64/dev/GVWorldObjects.cpp.o
./Client/build/output/o/windows/x86_64/dev/main.cpp.o -o ./Client/build/output/exe/windows/x86_64/dev/GemVerse.exe

As you can see, I use the correct library version ( x86_64 libraries, x86_64 compiler). nm finds all the functions, so the static library files are perfectly fine. By the way, I don't use SDL_main , therefore it'sn't on the list.

So, why is ld not finding the SDL functions?

Following Keltar's comment and HolyBlackCat's comment , I put the static libraries after the object files and added some more libraries (as well as removed -lSDLmain ), the list of libraries becoming:

-lSDL2 -lgdi32 -lole32 -loleaut32 -lmingw32 -limm32 -lwinmm -lversion -lSetupAPI

So the final command line is:

PS> 86_64-w64-mingw32-g++.exe -L./Client/deps/SDL2/x86_64-w64-mingw32/lib ./Client/deps/gl3w/obj/windows/x86_64/release/gl3w.o ./Client/build/output/o/windows/x86_64/dev/GVGLObjects.cpp.o ./Client/build/output/o/windows/x86_64/dev/GVRenderer.cpp.o ./Client/build/output/o/windows/x86_64/dev/GVWorldObjects.cpp.o
./Client/build/output/o/windows/x86_64/dev/main.cpp.o -lSDL2 -lgdi32 -lole32 -loleaut32 -lmingw32 -limm32 -lwinmm -lversion -lSetupAPI -o ./Client/build/output/exe/windows/x86_64/dev/GemVerse.exe

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