I have a script attached to a cube and I don't know how to get the RGB value from it's material. So far I've fetched the renderer with Renderer rend = GetComponent<Renderer>();
. Any idea how I could do this?
Unity c# is rusty but try this, hope it works.
Color32 objColor;
objColor = gameObject.GetComponent<MeshRenderer>().material.color;
print(objColor.r + " "+ objColor.g + " "+ objColor.b+ " "+ objColor.a + " ");
Get back to me if it doesn't work
The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.