Currently working with sockets, I am wondering whether it makes sense to reduce the amount of calls to send
for performance.
As far as I understood, there is a send buffer and the data is not dispatched immediately (?), but then I am wondering how long the kernel waits before actually sending the data and how much overhead would be caused by it if I call send multiple times instead of once?
For TCP, there is a send buffer controlled by the Nagle algorithm (and its interaction with delayed acks from the receiver).
There isn't equivalent delay/buffering mechanism for UDP.
You haven't said which protocol you're using, but if it is TCP you probably don't need to do anything. For latency-sensitive code it can still be worth buffering writes just to avoid the syscall overhead, but I suppose you'd already know if that was your situation.
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