当我们将场景中的对象添加到组(现在称为Object3D())时,如何为组对象应用正确的矩阵,以便它们的位置在场景中得到更新。
So, as far as I know -by default ; object automatically update their matrices if they have been added to the scene with
var object = new THREE.Object3D();
scene.add( object );
if they are the child of another object that has been added to the scene:
var object1 = new THREE.Object3D();
var object2 = new THREE.Object3D();
object1.add( object2 );
scene.add( object1 );
//object1 and object2 will automatically update their matrices
There is more here
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