I understand some parts of BorderLayout -- eg, the EAST/WEST (or BEGINNING_OF_LINE/END_OF_LINE) panel component stays one width and its length is stretched with the length of the window.
I want to put a panel on the WEST side that itself has multiple components - a panel of buttons and a JList of things the buttons control, in this case. I would like to allocate a minimum width for the strings in that JList, but something (probably BorderLayout) prevents me from setting a minimum or preferred width.
When I run the code below, the list in the left panel is wide enough for "LongNameGame 3", but only because I added the string before rendering the list. I would like to set the width of that JList to accommodate strings of the width of my choice. Later I'll put it in a ScrollPane for strings wider than that, but that's a different problem.
My question is not answered by referring me to other layout managers -- I want to know how to do this with BorderLayout, if possible.
package comm;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.FlowLayout;
import java.awt.GridLayout;
import java.util.Vector;
import javax.swing.BorderFactory;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JList;
import javax.swing.JPanel;
import javax.swing.JTextArea;
import javax.swing.JTextField;
import javax.swing.border.Border;
public class BLPlay
{
public static void main(String ... arguments)
{
JFrame frame = buildLoungeFrame();
frame.setVisible(true);
}
private static JFrame buildLoungeFrame()
{
JFrame loungeFrame = new JFrame("BLPlay");
loungeFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
loungeFrame.setLayout(new BorderLayout(10,10));
// left panel is another BorderLayout panel with buttons and a list of games
JPanel gameListControlPanel = new JPanel(new BorderLayout());
Border innerBorder = BorderFactory.createLineBorder(Color.BLACK, 2);
Border outerBorder = BorderFactory.createEmptyBorder(3,3,3,3);
gameListControlPanel.setBorder(BorderFactory.createCompoundBorder(outerBorder, innerBorder));
String[] gamePanelButtonLabels = { "New", "Join", "Leave", "End" };
JPanel gamePanelButtons = new JPanel(new GridLayout(gamePanelButtonLabels.length,1));
addButtons(gamePanelButtons, gamePanelButtonLabels);
JPanel gamePanelButtonsContainerPanel = new JPanel();
gamePanelButtonsContainerPanel.add(gamePanelButtons);
gameListControlPanel.add(gamePanelButtonsContainerPanel, BorderLayout.WEST);
Vector<String> gameList = new Vector<>();
gameList.add("Game 1");
gameList.add("Game 2");
gameList.add("LongNameGame 3");
JList<String> gameJList = new JList<>(gameList);
JPanel gameListPanel = new JPanel(new FlowLayout());
gameListPanel.setMinimumSize(new Dimension(600,600)); // <-- has no effect
gameListPanel.add(gameJList);
gameListControlPanel.add(gameListPanel, BorderLayout.EAST);
loungeFrame.add(gameListControlPanel, BorderLayout.WEST);
// center panel in the lounge is for chat messages; it has a separate border layout,
// center for accumulated messages, bottom for entering messages
JPanel chatMessagePanel = new JPanel(new BorderLayout());
// Border chatMessagePanelBorder = BorderFactory.createEmptyBorder(7,7,7,7);
// chatMessagePanel.setBorder(chatMessagePanelBorder);
JTextArea chatMessages = new JTextArea();
chatMessagePanel.add(chatMessages, BorderLayout.CENTER);
// debug
chatMessages.append("message one\n");
chatMessages.append("message two\n");
chatMessages.append("message three\n");
// and lower panel is for entering one's own chat messages
JPanel chatMessageEntryPanel = new JPanel(new FlowLayout(FlowLayout.LEFT));
JTextField chatMessageEntryField = new JTextField(35);
JButton chatMessageEntryButton = new JButton("Enter");
chatMessageEntryPanel.add(chatMessageEntryField);
chatMessageEntryPanel.add(chatMessageEntryButton);
chatMessagePanel.add(chatMessageEntryPanel, BorderLayout.SOUTH);
loungeFrame.add(chatMessagePanel, BorderLayout.CENTER);
loungeFrame.pack();
return loungeFrame;
}
private static void addButtons(JPanel panel, String ... labels)
{
for (String label : labels)
{
JButton button = new JButton(label);
panel.add(button);
}
}
}
Give the JList a prototype cell value that is wide enough to display what you need. eg,
gameJList.setPrototypeCellValue("xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx");
The prototype value (here a String because the list has been declared as a JList<String>
) is used to set the list's preferred size, but is not displayed in the JList. You can use as large or small a list as you need. Also be sure to set visible row count for the same purpose in the horizontal dimension:
gameJList.setVisibleRowCount(20); // for example
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