I am wanting to dynamically allocate the display of 3 aircraft in unity according to the id of the vehicle in 3 corners of the screen and the main camera view in the top right. I am just unsure how to script the viewport rect as its a piece of the camera prefap.
To do this you have to search camera.rect and you can dynamically allocate it using a basic if statement.
using UnityEngine;
// Change the width of the viewport each time space key is pressed
public class ExampleClass : MonoBehaviour
{
private Camera cam;
void Start()
{
cam = Camera.main;
}
void Update()
{
if (Input.GetKey("space"))
{
// choose the margin randomly
float margin = Random.Range(0.0f, 0.3f);
// setup the rectangle
cam.rect = new Rect(margin, 0.0f, 1.0f - margin * 2.0f, 1.0f);
}
}
}
Search Camera.rect in the api to find the documentation.
here is the simple if statement you could use
private void FixedUpdate()
{
if (Input.GetKeyDown(KeyCode.Space))
SplitScreen();
}
public void SplitScreen()
{
if (StateQueue.TryDequeue(out var stateMsg))
if (stateMsg.ID == 9)
{
// choose the margin randomly
float margin = Random.Range(0.0f, 0.3f);
// setup the rectangle
sensorCamera.rect = new Rect(margin, 0.25f, 1.0f - margin * 2.0f, 0.25f);
MainCamera.rect = new Rect(margin, 0.50f, 0.0f - margin * 2.0f, 0.25f);
}
else if (stateMsg.ID == 10)
{ // choose the margin randomly
float margin = Random.Range(0.0f, 0.3f);
// setup the rectangle
sensorCamera.rect = new Rect(margin, 0.25f, 0.0f - margin * 2.0f, 0.25f);
MainCamera.rect = new Rect(margin, 0.50f, 0.0f - margin * 2.0f, 0.25f);
}
else if (stateMsg.ID == 11)
{
// choose the margin randomly
float margin = Random.Range(0.0f, 0.3f);
// setup the rectangle
sensorCamera.rect = new Rect(margin, 0.25f, 0.25f - margin * 2.0f, 0.25f);
MainCamera.rect = new Rect(margin, 0.50f, 0.0f - margin * 2.0f, 0.25f);
}
else
{
Debug.Log("this didnt work");
}
}
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