I do not know the difference between vector<int> v[]
and vector<vector<int>> v
vector<int>v[] = {{ 0, 1 }, { 2, 3 }};
v[0][0] = 4;
v[0][1] = 2;
v[0].push_back(4);
for (int i = 0; i < v[0].size(); i++)
cout << v[0][i] << endl;
cout << v[1][0] << endl;
output : 4 2 4 2
vector<vector<int>> v = { {0, 1}, {2, 3} };
v[0][0] = 4;
v[0][1] = 2;
v[0].push_back(4);
for (int i = 0; i < v[0].size(); i++)
cout << v[0][i] << endl;
cout << v[1][0] << endl;
return 0;
output : 4 2 4 2
Is there a difference in memory or the creation process?
vector<int>v[] = {{ 0, 1 }, { 2, 3 }};
This is an array of vector.
vector<vector<int>> v = { {0, 1}, {2, 3} };
This is vector of vector.
Is there a difference in memory or the creation process?
So of course, yes, there are differences in both memory and creation.
The former is a fixed 2D-array of vector. Although the 2nd dimension (vector) can grow or shrink, the 1st dimension is not. It's similar to a [2 x Y] matrix.
The latter is vector of vector. So both 1st and 2nd dimensions can change. So it can be similar to [X x Y] matrix, where both X and Y can change at run time.
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