Why are primitives not default initialized but objects are in C++? For example:
class Foo {
void Method() {
int w(); // initialized to 0
int x; // uninitialized
std::vector<int> y(); // initialized to empty vector
std::vector<int> z; // initialized to empty vector
}
}
In this case, w
and y
are declared with parentheses, and so are initialized, and z
is declared without, and gets its no argument default constructor called, but x
remains uninitialized. Why is this?
If there is no initializer for an object, the object is default initialized [dcl.init]/12 . If the initializer is ()
, the object is value initialized [dcl.init]/11 . Default initialization of an object of class type (like std::vector<int>
) invokes the default constructor while default initialization for an object of type int
means no initialization [dcl.init]/7 . Value initialization will also call the default constructor for objects of class type that have one (like std::vector<int>
does), but for objects of type int
, value initializtion means zero initialization [dcl.init]/8 . And zero initialization for an int
does actually mean that the int
is initialized to zero [dcl.init]/6 …
As has already been pointed out in the comments,
int w();
and
std::vector<int> y();
are not in fact definitions of a local variable, but rather declarations of two functions w
and y
that take no arguments and return an int
and an std::vector<int>
respectively (the infamous most vexing parse ). Nevertheless, there are cases where it is possible to use ()
as an actual initializer, so let's modify your example a bit to demonstrate the behavior you were asking about:
class Foo
{
int w;
std::vector<int> y;
Foo()
: w(), // value initialized == zero initialized for int
y() // value initialized == default initialized for std::vector<int>
{
int x; // default initialized == uninitialized for int
std::vector<int> z; // default initialized
}
};
The "why" here simplifies to "Because C++ was trying to keep performance and behaviors C compatible where it could". When you're selling a new, relatively low-level language that (at least initially) was mostly a superset of C, you don't want to say "If you compile existing C code as C++, it's always slower!" C doesn't zero-initialize primitives by default; as long as the code eventually assigns a value to them before reading from them, that's fine, and C++ follows the same pattern.
The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.