// Find homography
h = findHomography( points1, points2, RANSAC );
// Use homography to warp image
warpPerspective(im1, im1Reg, h, im2.size());
I see here that the output image is warped but I wanted to know by how much the angle is changed with respect to the input image?
Hi please have a look at the documentation of the API before using it. link
the variable h which is a 3x3 matrix has the transformation.
What angle?
Perspective changing would not be defined with a simple rotation. That angle you are looking for, exists in Euclidean (rigid) transformation which preserves the euclidean distance between every pair of points.
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