I'm working with an existing code base that accepts bytes from a loaded jpeg file and creates a UIImage object. That works fine on iphone but macOS needs a different implementation from what I've understood.
UIImage* image = [UIImage imageWithData:[NSData dataWithBytes:data length:length]];
if (image)
{
}
What is the equivalent of this on macOS? is it NsImage? How do I implement this?
Here it is
NSImage* image = [[NSImage alloc] initWithData:[NSData dataWithBytes:data length:length]];
if (image)
{
}
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