I have a vector or structs. I am creating the structs in place using emplace_back. Then, I map a pointer to each struct into a map of pointers.
However, later when I try to recall the structs, the map always retrieves the last struct.
#include <map>
#include <vector>
#include <iostream>
using namespace std;
// -------------------------------
// Asset Pair
// -------------------------------
struct asset_pair {
// Member Variables
int ID_1;
int ID_2;
int pair_ID;
// Constructor
asset_pair(const int id_1, const int id_2) : ID_1(id_1) , ID_2(id_2)
{
pair_ID = ( ((id_1 & 0xFFFF) << 16) | ((id_2 & 0xFFFF) << 0));
};
};
std::map<int, asset_pair*> pair_id_map;
// -------------------------------------
// Pair Exists
// -------------------------------------
bool pair_exists(const int id_1, const int id_2)
{
int pair_id = (((id_1 & 0xFFFF) << 16) | ((id_2 & 0xFFFF) << 0));
return pair_id_map.find(pair_id) != pair_id_map.end();
}
/******************************************************/
/* Main */
/******************************************************/
int main() {
// Asset Pair Vector
std::vector<asset_pair> Asset_Pairs;
Asset_Pairs.reserve(10);
int pair_counter = 0;
// Asset ID's
int asset_ids[5];
for (int i=0; i<6; i++)
asset_ids[i] = i + 1;
// Create Pairs - in place
for (auto id_1 : asset_ids)
{
for (auto id_2 : asset_ids)
{
if (id_1 == id_2)
continue;
// Create Pair
Asset_Pairs.emplace_back(asset_pair(id_1, id_2));
auto new_pair = *(Asset_Pairs.begin() + pair_counter);
pair_counter ++;
// Pair ID map
asset_pair *p_pair = &new_pair;
pair_id_map[new_pair.pair_ID] = p_pair;
// Sanity Check
cout << "Creating Pair :: " << new_pair.pair_ID << " || " << new_pair.ID_1 << ":" << new_pair.ID_2 << "\n";
}
cout << "--------------\n";
}
// Access Pairs
for (auto id_1 : asset_ids)
{
for (auto id_2 : asset_ids)
{
if (id_1 == id_2)
continue;
if (pair_exists(id_1, id_2))
{
// Get Pair
int pair_id = ( ((id_1 & 0xFFFF) << 16) | ((id_2 & 0xFFFF) << 0));
auto new_pair = pair_id_map[pair_id];
// Print
cout << "Access Pair :: " << new_pair->pair_ID << " -- ";
cout << new_pair->ID_1 << "|" << new_pair->ID_2 << "\n";
}
}
}
}
// ---------------------
// :: Create Pairs ::
// ---------------------
// Creating Pair :: 65538 || 1:2
// Creating Pair :: 65539 || 1:3
// Creating Pair :: 65540 || 1:4
// ~ ~ ~
// Creating Pair :: 327683 || 5:3
// Creating Pair :: 327684 || 5:4
// ---------------------
// :: Access Pairs ::
// ---------------------
// Access Pair :: 327684 -- 5|4
// Access Pair :: 327684 -- 5|4
// ~ ~ ~
// Access Pair :: 327684 -- 5|4
auto new_pair = *(Asset_Pairs.begin() + pair_counter);
asset_pair *p_pair = &new_pair;
pair_id_map[new_pair.pair_ID] = p_pair;
will cause a pointer to the local variable new_pair
to be stored in your map. You need to change new_pair
to either a pointer or reference:
auto &new_pair = *(Asset_Pairs.begin() + pair_counter);
Or, since Asset_Pairs
is a vector you can just use
auto &new_pair = Asset_Pairs[pair_counter];
or
auto &new_pair = Asset_Pairs.back();
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