I am a new user of C++ and do not know all about types of variables.
I have this code but it doesn't work normally. For normal i mean - after starting cursor must be random moves for -25 to 25 pixel of screen.
Sorry if i provided few information. Ask me i can send what you want. And sorry for my bad English.
#include <iostream>
#include "MyForm1.h"
#include <windows.h>
#include <cstdlib>
#include <winuser.h>
#include <playsoundapi.h>
using namespace System;
using namespace System::Windows::Forms;
using namespace std;
// Cursor random moving here :3
int shakecursor() {
POINT p;
int __cdecl GetCursorPos(int &p);
cout << p.x << p.y << endl;
int x_p1;
int y_p1;
x_p1 = rand() % 0 -25;
y_p1 = rand() % 0 -25;
int x_p = p.x + x_p1;
int y_p = p.y + y_p1;
int __cdecl SetCursorPos(int x_p1, int y_p1);
Sleep(10);
return 0;
}
[STAThreadAttribute]
int main(cli::array<System::String ^> ^args) {
Application::EnableVisualStyles();
Application::SetCompatibleTextRenderingDefault(false);
My3yPaB::MyForm mainForm;
Application::Run(%mainForm);
bool shaking = true;
while (shaking = true) {
shakecursor();
}
}```
These
int __cdecl GetCursorPos(int &p);
int __cdecl SetCursorPos(int x_p1, int y_p1);
are not function calls. they are function declarations.
Instead it seems you mean
GetCursorPos( p );
and
SetCursorPos( x_p, y_p );
So i fixed this problem and program doesn't do anything here code:
#include <iostream>
#include "MyForm1.h"
#include <windows.h>
#include <cstdlib>
#include <winuser.h>
#include <Mmsystem.h>
#include <playsoundapi.h>
#pragma comment (lib, "User32.lib")
using namespace System;
using namespace System::Windows::Forms;
using namespace std;
int shakecursor() {
POINT p;
GetCursorPos(&p);
cout << p.x << p.y << endl;
int x_p1;
int y_p1;
x_p1 = rand() % 51 - 25;
y_p1 = rand() % 51 - 25;
int x_p = p.x + x_p1;
int y_p = p.y + y_p1;
SetCursorPos(x_p, y_p);
Sleep(10);
return 0;
}
[STAThreadAttribute]
int main(cli::array<System::String ^> ^args) {
//PlaySound(L"start.mp3", NULL, NULL);
Application::EnableVisualStyles();
Application::SetCompatibleTextRenderingDefault(false);
My3yPaB::MyForm mainForm;
Application::Run(%mainForm);
bool shaking = true;
while (shaking = true) {
shakecursor();
}
}```
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