简体   繁体   中英

UI text not updating

I know, so many of people have asked this question. I have gone to all of those posts, and none of the solutions have solved my problem. i am creating a level progress bar, here in this script i am trying to update text (levelNumber) and add +1 to levelNumber every time level is completed, here i am using playerprefs to save levelNumber so data can passes through next levels(scenes). but problem is levelNumber not even updating in Text field, as per script Text_1 should start from 0 and Text_2 from 1 when game starts its showing values which i have given in inspector 1 and 2. to confirm that i have changed values in inspector to 21 and 30 again when game starts its showing 21 and 30. that means UI Text not updating from script.

public class PrograssBar : MonoBehaviour
{
 [SerializeField] private Text Text_1;
 [SerializeField] private Text Text_2;
 private int levelNumber = 0;
 [SerializeField] Transform startTransform;
 Transform finishTransform;
 [SerializeField] Slider slider;

 float maxDistance;


 void OnEnable()
 {
     levelNumber = 0;
 }

 void Start()
 {
     finishTransform = GameObject.FindGameObjectWithTag("CloneGoal").GetComponent<Transform>();
     maxDistance = getDistance();
     levelNumber = PlayerPrefs.GetInt("LevelNumber");

 }


 void Update()
 {
     if (startTransform.position.z <= maxDistance)
     {
         float distance = 1 - (getDistance() / maxDistance);
         setProgress(distance);
     }

 }

 float getDistance()
 {

     return Vector3.Distance(startTransform.position, (finishTransform.position - new Vector3(0, 0, 22)));
 }


 void setProgress(float p)
 {
     slider.value = p;
 }

 private void LevelUp()
 {
     UpdateLevel(levelNumber + 1);
     PlayerPrefs.SetInt("LevelNumber", levelNumber);
 }

 private void UpdateLevel(int levelNumber)
 {
     this.levelNumber = levelNumber;
     Text_1.text = " " +this.levelNumber.ToString();
     Text_2.text = " " +(this.levelNumber + 1).ToString();
 }

}

The problem is that you never save your levelNumber to prefs during your execution, so your LevelUp function should look like:

private void LevelUp()
{
     UpdateLevel(levelNumber + 1);
     PlayerPrefs.SetInt("LevelNumber", levelNumber);
     PlayerPrefs.Save();
}

See this doc

In the method private void UpdateLevel(int level) you're setting this.levelNumber = levelNumber . And the attribute of a method is int level . So you might want to do:

this.levelNumber = level;

And I'm not quite sure where you're calling the method private void LevelUp() since it's private and it's not called anywhere inside this class.

The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.

 
粤ICP备18138465号  © 2020-2024 STACKOOM.COM