I am doing a time-to-click game as you can imagine the fastest time would be the first place. I just want to have 3 scores. and have it on localstorage but every time I start a new game the actual score resets its value and it doesnt generate other scores. the 3 scores should have as value 0. I tried to push them as arrays but push function is not working well. at this point I am stuck. I dont know what to do. If u may help me, I would be really grateful, thanks!
let times = Array.from({
length: 3
})
let interval2;
// Timer CountUp
const timerCountUp = () => {
let times = 0;
let current = times;
interval2 = setInterval(() => {
times = current++
saveTimes(times)
return times
}, 1000);
}
// Saves the times to localStorage
const saveTimes = (times) => {
localStorage.setItem('times', JSON.stringify(times))
}
// Read existing notes from localStorage
const getSavedNotes = () => {
const timesJSON = localStorage.getItem('times')
try {
return timesJSON ? JSON.parse(timesJSON) : []
} catch (e) {
return []
}
}
//Button which starts the countUp
start.addEventListener('click', () => {
timerCountUp();
})
// Button which stops the countUp
document.querySelector('#start_button').addEventListener('click', (e) => {
console.log('click');
times.push(score = interval2)
getSavedTimes()
if (interval) {
clearInterval(interval);
clearInterval(interval2);
}
})
This:
// Button which stops the countUp
document.querySelector('#start_button').addEventListener('click', (e) => {
Probably should be this:
// Button which stops the countUp
document.querySelector('#stop_button').addEventListener('click', (e) => {
...considering you're already attaching an event-handler to start
's 'click'
event in the previous statement, and no-one would use #start_button
as the id=""
of a stop button.
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