It's been a few weeks i've been working a project for my school and I now need to work on particles. I've been looking at vertices and it looks like to be a good way to make them.
I've started by trying to print at least one vertex on the screen and to print it, but I don't know what I'm doing wrong.
CSFML is a very restricted library as not many people use it, so trying to find SFML examples and to figure out the derivates of the functions to C is quite hard and giving me some troubles.
Here's my code:
{
sfVertex a;
sfVector2f apos = {200, 100};
a.color = sfRed;
a.position = apos;
sfVertexArray *array = sfVertexArray_create();
sfVertexArray_setPrimitiveType(array, sfPoints);
sfVertexArray_append(array, a);
sfRenderWindow_drawVertexArray(window, array, 0);
}
In this example, I'm trying to create a vertex, give it a position, a color, and then create a vertex array that takes point vertices and to append my vertex to the vertex array. I think the only problem here is to print it on the screen, as sfRenderWindow_drawVertexArray(window, array, 0);
doesn't print anything, and if I put the render state to 1 my program just crashes before even opening my window.
I tried to find examples and explanations about this function but I'm pretty much lost now.
I think your error was that you did not set sfPoints
in your code. Here is a simple code that draws 4 points.
#include <iostream>
#include <SFML/Graphics.hpp>
int main(){
sf::RenderWindow window(sf::VideoMode(200, 200), "SFML works!");
while (window.isOpen()){
sf::Event event;
while (window.pollEvent(event)){
if (event.type == sf::Event::Closed)
window.close();
}
sf::VertexArray vertexArray (sf::Points, 4);
vertexArray[0].position = sf::Vector2f(10, 10);
vertexArray[1].position = sf::Vector2f(10, 20);
vertexArray[2].position = sf::Vector2f(20, 10);
vertexArray[3].position = sf::Vector2f(20, 20);
// Set colour for all vertices
for(int i = 0; i < 4.; i++){
vertexArray[i].color=sf::Color::Yellow;
}
window.clear();
window.draw(vertexArray);
window.display();
}
return 0;
}
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