I made a game where you have a 10*10 grid of buttons. Ten of those are randomly selected to be "tanks". If you click on a tank, the button is replaced with the label "Hit.", The problem I have is that once that happens. the row of that button is either a tiny amount longer or shorter than the other rows? How do I stop this?
button[hit] = Label(text="Hit!", padx=5.5)
If I set "padx" to 5.4, then it is just a bit shorter than the other rows rather than just a bit longer.
I've tried numbers in between with several decimal points, but it just doesn't work.
from tkinter import *
import random
root = Tk()
button = [""] * 100
row = [""] * 10
tank = [""] * 10
showHit = Label(text="Hit!")
prevHits = []
for i in range(10):
x = 3
y = random.randint(0,9)
tank[i] = "(" + str(x) + "," + str(y) + ")"
print(*tank)
def getPos(pos):
global tank
print(pos)
for i in tank:
if pos == i:
print("Hit!")
a = int(pos[1])
b = int(pos[3])
print(a, b)
hit = a*10# + b
for i in range(10):
button[hit].destroy()
hit += 1
hit = a*10
for i in range(10):
if hit != (a*10) + b and not hit in prevHits:
string = "(" + str(a) + "," + str(i) + ")"
button[hit] = Button(root, text=string, command=lambda pos=string: getPos(pos))
button[hit].pack(in_=row[a], side=LEFT)
else:
button[hit] = Label(text="Hit!", padx=5.4)
button[hit].pack(in_=row[a], side=LEFT)
prevHits.append(hit)
print(hit)
hit += 1
for r in range(len(row)):
row[r] = Frame(root)
row[r].pack()
print(row[r])
num = len(button)
for i in range(num):
t = i
t %= 10
if t == 0:
r +=1
if r == 10:
r = 0
string = "(" + str(r) + "," + str(t) + ")"
button[i] = Button(root, text=string, command=lambda pos=string: getPos(pos))
r = i // 10
button[i].pack(in_=row[r], side=LEFT)
mainloop()
I solved the issue by replacing pack() with grid(), consequently removing all frames, and instead putting 10 buttons into each row. I also managed to improve my code:
for i in range(10):
if not hit != (a*10) + b and not hit in prevHits:
button[hit] = Label(text="Hit!", padx=5.4)
button[hit].grid(row=a, column=b, sticky = W)
prevHits.append(hit)
print(hit)
hit += 1
Now I can target a button precisely and change it, rather than having to rewrite an entire row in a specific order.
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