So here's what I just did.
from tkinter import *
import random
window = Tk()
button_list=['Rock', 'Paper', 'Scissors']
RockImage=PhotoImage(file="rock.png")
PaperImage=PhotoImage(file="paper.png")
ScissorImage=PhotoImage(file="scissors.png")
def update_image(num,Img):
if num==1:
inputLabel_1=Label(window, image=Img)
inputLabel_1.grid(row=0, column=0)
elif num==2:
inputLabel_2=Label(window, image=Img)
inputLabel_2.grid(row=0, column=2)
Mid_ResultLabel=Label(window, text=' ', fg='green')
ResultLabel=Label(window, text=' ',fg='green')
Mid_ResultLabel.grid(row=0, column=1)
ResultLabel.grid(row=1, column=1)
def game(choice):
opponent = random.randint(1,3)
if opponent == 1:
update_image(2,RockImage)
elif opponent == 2:
update_image(2,PaperImage)
elif opponent ==3:
update_image(2,ScissorImage)
if choice == 'Rock':
update_image(1,RockImage)
if opponent == 1:
Mid_ResultLabel = Label(window, width=10, text='======')
ResultLabel = Label(window, width=10, text='DRAW!',fg='green')
elif opponent == 2:
Mid_ResultLabel = Label(window, width=10, text='<<<<<<')
ResultLabel = Label(window, width=10, text='LOSE...')
elif opponent ==3:
Mid_ResultLabel = Label(window, width=10, text='>>>>>>')
ResultLabel = Label(window, width=10, text='YOU WON!')
elif choice == 'Paper':
update_image(1,PaperImage)
if opponent == 1:
Mid_ResultLabel = Label(window, width=10, text='>>>>>>')
ResultLabel = Label(window, width=10, text='YOU WON!')
elif opponent == 2:
Mid_ResultLabel = Label(window, width=10, text='======')
ResultLabel = Label(window, width=10, text='DRAW!')
elif opponent == 3:
Mid_ResultLabel = Label(window, width=10, text='<<<<<<')
ResultLabel = Label(window, width=10, text='LOSE...')
elif choice == 'Scissors':
update_image(1,ScissorImage)
if opponent == 1:
Mid_ResultLabel = Label(window, width=10, text='<<<<<<')
ResultLabel = Label(window, width=10, text='LOSE...')
elif opponent == 2:
Mid_ResultLabel = Label(window, width=10, text='>>>>>>')
ResultLabel = Label(window, width=10, text='YOU WON!')
elif opponent == 3 :
Mid_ResultLabel = Label(window, width=10, text='======')
ResultLabel = Label(window, width=10, text='DRAW!')
Mid_ResultLabel.grid(row=0, column=1)
ResultLabel.grid(row=1, column=1)
i=0
for button_text in button_list:
def click(t=i):
game(t)
Button(window, text=button_text, width=30, command = click).grid(row=3, column = i)
i+=1
window.mainloop()
I can't use canvas in this thing.. just allowed to use Labels. Error does not appear when I run this. So I can't figure it out what is wrong.
What should I edit on here? Where did I made mistakes?
For a start, you pass to the game
function an integer not a string, so when you check to see if it is rock, paper or scissors it never returns a value. This means you should change your code to read:
if choice == 'Rock': -> if choice == 0:
elif choice == 'Paper': -> elif choice == 1:
elif choice == 'Scissors': -> elif choice == 2:
Furthermore, instead of rebuilding the labels you can use label.configure
to change the text simply:
if choice == 0:
update_image(1,RockImage)
if opponent == 1:
Mid_ResultLabel.configure(text='======')
ResultLabel.configure(text='DRAW!')
elif opponent == 2:
Mid_ResultLabel.configure(text='<<<<<<')
ResultLabel.configure(text='LOSE...')
elif opponent ==3:
Mid_ResultLabel.configure(text=">>>>>>")
ResultLabel.configure(text='YOU WON!')
elif choice == 1:
update_image(1,PaperImage)
if opponent == 1:
Mid_ResultLabel.configure(text=">>>>>>")
ResultLabel.configure(text='YOU WON!')
elif opponent == 2:
Mid_ResultLabel.configure(text='======')
ResultLabel.configure(text='DRAW!')
elif opponent == 3:
Mid_ResultLabel.configure(text='<<<<<<')
ResultLabel.configure(text='LOSE...')
elif choice == 2:
update_image(1,ScissorImage)
if opponent == 1:
Mid_ResultLabel.configure(text='<<<<<<')
ResultLabel.configure(text='LOSE...')
elif opponent == 2:
Mid_ResultLabel.configure(text=">>>>>>")
ResultLabel.configure(text='YOU WON!')
elif opponent == 3 :
Mid_ResultLabel.configure(text='======')
ResultLabel.configure(text='DRAW!')
There are more improvements you can also make to your code; however, these changes will make your code working!
from tkinter import *
import random
window = Tk()
button_list = ['Rock', 'Paper', 'Scissors']
RockImage = PhotoImage(file="rock.png")
PaperImage = PhotoImage(file="paper.png")
ScissorImage = PhotoImage(file="scissors.png")
def update_image(num, Img):
if num == 1:
inputLabel_1 = Label(window, image=Img)
inputLabel_1.grid(row=0, column=0)
elif num==2:
inputLabel_2=Label(window, image=Img)
inputLabel_2.grid(row=0, column=2)
Mid_ResultLabel=Label(window, text=' ', fg='green')
ResultLabel=Label(window, text=' ',fg='green')
Mid_ResultLabel.grid(row=0, column=1)
ResultLabel.grid(row=1, column=1)
def game(choice):
print("GAME FUNCTION")
opponent = random.randint(1,3)
if opponent == 1:
update_image(2,RockImage)
elif opponent == 2:
update_image(2,PaperImage)
elif opponent ==3:
update_image(2,ScissorImage)
if choice == 0:
update_image(1,RockImage)
if opponent == 1:
Mid_ResultLabel.configure(text='======')
ResultLabel.configure(text='DRAW!')
elif opponent == 2:
Mid_ResultLabel.configure(text='<<<<<<')
ResultLabel.configure(text='LOSE...')
elif opponent ==3:
Mid_ResultLabel.configure(text=">>>>>>")
ResultLabel.configure(text='YOU WON!')
elif choice == 1:
update_image(1,PaperImage)
if opponent == 1:
Mid_ResultLabel.configure(text=">>>>>>")
ResultLabel.configure(text='YOU WON!')
elif opponent == 2:
Mid_ResultLabel.configure(text='======')
ResultLabel.configure(text='DRAW!')
elif opponent == 3:
Mid_ResultLabel.configure(text='<<<<<<')
ResultLabel.configure(text='LOSE...')
elif choice == 2:
update_image(1,ScissorImage)
if opponent == 1:
Mid_ResultLabel.configure(text='<<<<<<')
ResultLabel.configure(text='LOSE...')
elif opponent == 2:
Mid_ResultLabel.configure(text=">>>>>>")
ResultLabel.configure(text='YOU WON!')
elif opponent == 3 :
Mid_ResultLabel.configure(text='======')
ResultLabel.configure(text='DRAW!')
i=0
for button_text in button_list:
def click(t=i):
game(t)
Button(window, text=button_text, width=30, command = click).grid(row=3, column = i)
i+=1
window.mainloop()
You can also improve your code to be more ledgible in some other ways. Arguably the most important would be to move your code to Object Orientated Programming, I find this guide to be rather good!
Another change you can make is to change your for loop
, that creates the buttons, to use Python's enumerate function and lambda :
for i, button_text in enumerate(button_list):
Button(window, text=button_text, width=30, command = lambda t=i: game(t)).grid(row=3, column = i)
As you can see, that one code change can improve the look of your code!
Hope this helps,
James
The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.