<ScrollView xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_alignParentBottom="true"
android:fillViewport="true"
android:fitsSystemWindows="true"
android:orientation="vertical">
<EditText
android:id="@+id/txt_content"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:autoLink="web|email"
android:ems="10"
android:autoSizeTextType="uniform"
android:gravity="top|start"
android:inputType="textMultiLine"
android:padding="6dp"
android:textSize="17sp"
app:layout_constraintTop_toTopOf="parent"
tools:layout_editor_absoluteX="1dp" />
</ScrollView>
You can get the bitmap
per ScrollView
child.
for (int i=0; i<scrollView.getChildCount(); i++) {
View v = scrollView.getChildAt(i);
Bitmap b = loadBitmapFromview(v);
//save bitmap or so
}
public static Bitmap loadBitmapFromView(View v) {
Bitmap b = Bitmap.createBitmap( v.getLayoutParams().width, v.getLayoutParams().height, Bitmap.Config.ARGB_8888);
Canvas c = new Canvas(b);
v.layout(v.getLeft(), v.getTop(), v.getRight(), v.getBottom());
v.draw(c);
return b;
}
Note that loadBitmapFromView(View v)
and then saving the bitmap
can be a time consuming process. So consider Threading
in this case.
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