I Have 2 scripts. In one, you have a function where you can sign in. It needs a username and I want that username on a TMP Text that is located on the main menu scene.
public string Username;
It IS a public string. Other script:
public TextMeshProUGUI playerName;
And that is the TMP Text on which the player's username should be displayed.
I know how I could pass variables between scripts, but I don't know how to pass them through whole scenes.
Kinda rushed sorry.
You can try using PlayerPrefs .
Set players name on PlayerPrefs after login:
PlayerPrefs.SetString("Name", m_PlayerName);
Later load it on another scene from PlayerPrefs:
m_PlayerName = PlayerPrefs.GetString("Name", "No Name");
And if you would like to keep it persist between scenes PlayerPrefs would work as well.
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