My Code
Vector2 moveDirection;
moveDirection = (Sensitive.transform.position - gameObject.transform.position).normalized;
float deg = Mathf.Rad2Deg * Mathf.Atan(moveDirection.x / -moveDirection.y);
if (moveDirection.y < 0) deg -= 180;
Vector3 to = new Vector3(0, 0, deg);
transform.eulerAngles = to;
transform.Translate(new Vector3(moveDirection.x, moveDirection.y) * speed * Time.deltaTime);
In the update function intended to look at and move to Sensitive, though it points correctly doesn't move correctly and I can figure out why.
transform.Translate
by default interprets the input as a local direction & distance. You're providing the input in world direction & distance, so you should use the optional 2nd parameter and specify Space.World
:
transform.Translate(new Vector3(moveDirection.x, moveDirection.y)
* (speed * Time.deltaTime), Space.World);
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