I have a dictionary
game_objects = {
('wall', 0): {'position': (0, 0), 'passable': False, 'interactable': False, 'char': '#'},
('wall', 1): {'position': (0, 1), 'passable': False, 'interactable': False, 'char': '#'},
('player',): {'position': (1, 1), 'passable': True, 'interactable': True, 'char': '@', 'coins': 0},
('soft_wall', 11): {'position': (1, 4), 'passable': False, 'interactable': True, 'char': '%'}
}
i need to make a function which will get a dictionary key by value from a nested dictionary. For example:
get_objects_by_coords((0, 1)) == [('wall', 1)]
get_objects_by_coords((1, 1)) == [('player',)]
get_objects_by_coords((2, 1)) == []
Here is what i did:
def get_objects_by_coords(position):
for position in game_objects.values():
if position in game_objects.values():
return game_objects.keys()
print(get_objects_by_coords((0, 0)))
but the answer is not correct
dict_keys([('wall', 0), ('wall', 1), ('player',), ('soft_wall', 11)])
and I need only this part
[('wall', 1)]
so, how can I improve my code? I know this code is awful, but I'm just learning
You are returning every dict
key, and not the key you found. I would recommend you to take a look into dict.items
method, which return a pair of key, value. Therefore, your function could look like:
def get_objects_by_coords(game_objects, position):
for key, value in game_objects.items():
if position == value.get('position', (None,)):
return key
get_objects_by_coords(game_objects, (0, 1)) # == ('wall', 1)
Also, if you are going to iterate many times over the dictionary in your program, I wouldn't use the Data Structure as you did, because although looking into a dict
key i O(1), iterating over it to get to a value is O(n). Furthermore, I wouldn't use a global variable (you function uses game_objects
variable even though it doesn't receives it as an argument), as it's not a good practice.
Hope this helped! Good luck, and happy coding!
Is this what you mean?
def get_objects_by_coords(position):
return [key for key, val in game_objects.items()
for k, v in val.items() if k == 'position' and v == position]
assert get_objects_by_coords((0, 1)) == [('wall', 1)]
assert get_objects_by_coords((1, 1)) == [('player',)]
assert get_objects_by_coords((2, 1)) == []
Maybe your entire structure is wrong. What about this?
game_objects = [
[
{
'type':'wall',
'item_no':0,
'passsable':False,
'interacable':False,
'char':'#'
},
{
'type':'wall',
'item_no':1,
'passsable':False,
'interacable':False,
'char':'#'
}
],
[
{
'type':'player',
'item_no':None,
'passable':True,
'interactable': True,
'char': '@',
'coins': 0
},
{
'type':None
},
{
'type':None
},
{
'type':None
},
{
'type':'soft_wall',
'item_no': 11,
'passable': False,
'interactable': True,
'char': '%'}
],
]
Output
game_objects[1][4]
{'type': 'soft_wall',
'item_no': 11,
'passable': False,
'interactable': True,
'char': '%'}
game_objects[0][1]
{'type': 'wall',
'item_no': 1,
'passsable': False,
'interacable': False,
'char': '#'}
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