简体   繁体   中英

Windows Mobile emulator and OpenGL ES

I have a Windows Mobile 5 application that uses OpenGL ES 1.1. It works on Windows Mobile phones (5, 6 and 6.1), but I can't seem to get it working in the emulator.

I've tried downloading Vincent (SW OpenGL ES library) and placing its DLL with my application, but that didn't work. Any suggestions?

EDIT: The problem only happens when I try to use GL. There is no problem running "regular" code on the emulator.

I have the Pocket PC WM 5.0 MSFP emulator and the Pidion 5000 device, with Windows Mobile 6.0.

The Pidion executes ARMV4I code but the emulator can't run code that is compiled for ARMV4I processors, but it will run ARMV4 code.

The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.

 
粤ICP备18138465号  © 2020-2024 STACKOOM.COM