I'm very new to coding, and I want to make a rock, paper and scissors game. I've made my code right for the game but I want to improve it. I want to make a start-up menu where the user enters the name and then clicks on a button to make the game start.
I've tried to use toplevel() but I think there's a better way of doing it. My next mission after solving that problem is to get the user info and display it in the actual game.
I would be really happy if someone could help:)
I know that the game is not complete, but the question is how do I create a main menu!
import tkinter
import random
root = tkinter.Tk()
root.title("Game!!")
root.geometry("400x500")
Computerchoice = random.randint(1, 3)
if Computerchoice == 1:
computerchoice = "Rock"
elif Computerchoice == 2:
computerchoice = "Paper"
elif Computerchoice == 3:
computerchoice = "Scissors"
def Rock():
label_userchoice["text"] = "Rock"
if computerchoice == "Rock":
label_result["text"] = "TIE"
label_computerchoice["text"] = "ROCK"
elif computerchoice == "Sissors":
label_result["text"] = "Computer Wins"
label_computerchoice["text"] = "PAPER"
elif computerchoice == "Sissors":
label_result["text"] = "You WIN"
label_computerchoice["text"] = "Sissors"
def Paper():
label_userchoice["text"] = "Paper"
if computerchoice == "Rock":
label_result["text"] = "You win"
label_computerchoice["text"] = "ROCK"
elif computerchoice == "Paper":
label_result["text"] = "TIE"
label_computerchoice["text"] = "Paper"
elif computerchoice == "Sissors":
label_result["text"] = "Computer Wins"
label_computerchoice["text"] = "Sissors"
def Scissors():
label_userchoice["text"] = "Scissors"
if computerchoice == "Rock":
label_result["text"] = "Computer wins"
label_computerchoice["text"] = "Rock"
elif computerchoice == "Paper":
label_result["text"] = "You win"
label_computerchoice["text"] = "Paper"
elif computerchoice == "Scissors":
label_result["text"] = "TIE"
label_computerchoice["text"] = "Scissors"
def Retry():
global computerchoice
random_datornsval = random.randint(1, 3)
if random_datornsval == 1:
computerchoice = "Rock"
elif random_datornsval == 2:
computerchoice = "Paper"
elif random_datornsval == 3:
computerchoice = "Scissors"
label_computerchoice["text"] = ""
label_userchoice["text"] = ""
label_result["text"] = "Choose!"
#Widgets
label_result = tkinter.Label(root, text="Choose")
label_result.pack()
Button_rock = tkinter.Button(root, text="Rock", command = Rock)
Button_rock.pack()
Button_scissor = tkinter.Button(root, text="Scissors", command = Scissors)
Button_scissor.pack()
Button_paper = tkinter.Button(root, text="Paper", command = Paper)
Button_paper.pack()
label_computerchoice = tkinter.Label(root, text= "")
label_computerchoice.pack()
label_userchoice = tkinter.Label(root, text="")
label_userchoice.pack()
Button_restart = tkinter.Button(root, text="Retry", command = Retry)
Button_restart.pack()
root.mainloop()
It depends on what kind of menu you want. To ask a name, you can use an input message box.
name = msgbox.askquestion("Name", "Enter name")
You could have a window with buttons where each click calls a different function. Something like this:
top = tk.Tk()
top.title("MsgBox Test")
btn1 = tk.Button(top, text = "showinfo", command = btn1_clicked)
btn1.pack(fill = tk.X)
btn2 = tk.Button(top, text = "showwarning", command = btn2_clicked)
btn2.pack(fill = tk.X)
btn3 = tk.Button(top, text = "showerror", command = btn3_clicked)
btn3.pack(fill = tk.X)
where each button click calls a different function (from bottom of page )
This is the default in apps like notepad. If you want a file menu, you can do this:
from tkinter import *
root = Tk()
root.title("Menu Bar")
root.geometry("640x480")
my_menu=Menu(root)
root.config(menu=my_menu)
def our_command():
my_label = Label(root, text="Clicked!!").pack()
file_menu= Menu(my_menu)
my_menu.add_cascade(label="File", menu=file_menu)
file_menu.add_command(label="New...",command=our_command)
file_menu.add_separator()
file_menu.add_command(label="Exit",command=root.quit)
mButton=Menubutton(root,text="Click")
mButton.grid()
edit_menu = Menu(my_menu)
my_menu.add_cascade(label="Edit",menu=edit_menu)
edit_menu.add_command(label="Cut",command=our_command)
edit_menu.add_command(label="Copy",command=our_command)
mButton.menu.add_checkbutton(label="Copy")
mButton.pack()
option_menu = Menu(my_menu)
my_menu.add_cascade(label="Edit",menu=option_menu)
option_menu.add_command(label="Find",command=our_command)
option_menu.add_command(label="Find Next",command=our_command)
root.mainloop()
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