I'm writing a piece of code for a game I am designing, but I keep running into the same error:
import pyglet
class line:
lines = []
print(line.lines)
def DrawBackground():
pass
def DrawMidground():
pyglet.graphics.draw(int(len(lines)/2), pyglet.gl.GL_POLYGON, ('v2i', tuple(line.lines)))
def DrawForeground():
pass
config = pyglet.gl.Config(sample_buffers=1, samples=4)
window = pyglet.window.Window(config = config, fullscreen = True)
@window.event
def on_mouse_press(x, y, button, modifiers):
line.lines.append(x)
line.lines.append(y)
@window.event
def on_draw():
window.clear()
DrawBackground()
DrawMidground()
DrawForeground()
pyglet.app.run()
Raises the exception:
6 pass
7 def DrawMidground():
----> 8 pyglet.graphics.draw(int(len(lines)/2), pyglet.gl.GL_POLYGON, ('v2i', tuple(line.lines)))
9 def DrawForeground():
10 pass
NameError: name 'lines' is not defined
I wrote a second program as a test, and it seems to work fine:
class line:
lines = []
def prints():
print(line.lines)
prints()
Returns []
I've tried both renaming the class and the variables, to no avail. Any ideas/tips/solutions? I've been messing with this program for half an hour now and I can't find the problem.
For the first program, the expected result is it opens a window where you can click to add points to make a shape. I'm using the class instead of just 'lines' so that I may add more variables that still use the 'line.' prefix.
The problem here is that lines
is not in the global scope because it is a class member of the class line
. You'd have to use line.lines
like you do in the rest of your code.
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