I am new to Xamarin and specially to MVVM. I have a ListView which is showing me Images.
<ListView ItemsSource="{Binding Urls}" IsVisible="True" VerticalScrollBarVisibility="Always"
HorizontalScrollBarVisibility="Always" HorizontalOptions="Fill" VerticalOptions="Fill"
HasUnevenRows="True">
<ListView.ItemTemplate>
<DataTemplate>
<ViewCell>
<StackLayout Orientation="Vertical" HorizontalOptions="Fill" VerticalOptions="FillAndExpand" Padding="2">
<ffimageloading:CachedImage Source="{Binding .}" Aspect="AspectFill" Margin="15">
<ffimageloading:CachedImage.GestureRecognizers>
<TapGestureRecognizer Command="{Binding Source={x:Reference ImgListView},Path=BindingContext.ImageDoubleTappedCommand}" />
</ffimageloading:CachedImage.GestureRecognizers>
</ffimageloading:CachedImage>
</StackLayout>
</ViewCell>
</DataTemplate>
</ListView.ItemTemplate>
</ListView>
Now I want the zoom behavior with double tap and pinch to zoom. I found different links on internet but those don't implement MVVM. For example: https://www.c-sharpcorner.com/article/zoom-in/ . How can I get the zoom functionality in MVVM?
I just used the code behind to trigger an event and use the Zoom logic over there:
<TapGestureRecognizer Tapped="TapGestureRecognizer_TappedAsync" />
Following logic is from the link: https://www.c-sharpcorner.com/article/zoom-in/
double currentScale = 1;
double startScale = 1;
double xOffset = 0;
double yOffset = 0;
private void TapGestureRecognizer_TappedAsync(object sender, System.EventArgs e)
{
var Content = ((FFImageLoading.Forms.CachedImage)sender);
double multiplicator = Math.Pow(2, 1.0 / 10.0);
startScale = Content.Scale;
Content.AnchorX = 0;
Content.AnchorY = 0;
for (int i = 0; i < 10; i++)
{
currentScale *= multiplicator;
double renderedX = Content.X + xOffset;
double deltaX = renderedX / Content.Width;
double deltaWidth = Content.Width / (Content.Width * startScale);
double originX = (0.5 - deltaX) * deltaWidth;
double renderedY = Content.Y + yOffset;
double deltaY = renderedY / Content.Height;
double deltaHeight = Content.Height / (Content.Height * startScale);
double originY = (0.5 - deltaY) * deltaHeight;
double targetX = xOffset - (originX * Content.Width) * (currentScale - startScale);
double targetY = yOffset - (originY * Content.Height) * (currentScale - startScale);
Content.TranslationX = Math.Min(0, Math.Max(targetX, -Content.Width * (currentScale - 1)));
Content.TranslationY = Math.Min(0, Math.Max(targetY, -Content.Height * (currentScale - 1)));
Content.Scale = currentScale;
//await Task.Delay(10);
}
xOffset = Content.TranslationX;
yOffset = Content.TranslationY;
}
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