I have this generic class:
public class Grid<TGridObject> {
public int Width { get; set; }
public int Height { get; set; }
public float CellSize { get; set; }
}
I want to create another class called GridDebugger , its role is to draw lines and texts based on the settings and content of the Grid class. So ultimately i would have something like this:
public class GridDebugger {
private Grid<TGridObject> grid
public void DebugGrid(){
//debug the grid
}
}
The problem is that of course i cannot declare with TGridObject cause it doesn't exists in the current content, i can change that line to:
private Grid<bool> grid
And now that i have a grid of bool i can debug it, but i want to have a generic gridDebugging class that can work with any grid type.
Is this possible?
Thank you
Do you mean the code below?
public class GridDebugger<TGridObject> {
private Grid<TGridObject> grid
public void DebugGrid(){
//debug the grid
}
}
Given that you want to debug any grid type with the GridDebugger
it sounds like you might be better off with a generic DebugGrid
method than a generic grid member.
public class GridDebugger
{
//stuff
public void DebugGrid<TGridObject>(Grid<TGridObject> grid) { //stuff }
}
At that point you can debug a grid of any type with the same GridDebugger
as long as no logic is specific to the type of the TGridObject
.
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