Widget _buildAnimatedLogo() {
return ControlledAnimation( <-- The method 'ControlledAnimation' isn't defined for the type 'LogoState'
duration: widget.logoAnimationTween.duration,
tween: widget.logoAnimationTween,
builder: (context, animation) {
return Transform.rotate(
angle: animation["rotation"],
child: Padding(
padding: const EdgeInsets.only(
bottom: 10,
),
child: Container(
width: animation["size"],
height: animation["size"],
child: Image.asset(
"assets/images/logo.png",
fit: BoxFit.fitHeight,
),
),
),
);
},
);
}
I am using simple_animations: ^3.0.1, not sure if I am using the wrong class "ControlledAnimation"
It looks like the parentheses and braces in the code you pasted are not properly closed. Note that your _buildAnimatedLogo
method has no closing squirly brace.
If that is not the issue, it looks like the compiler mixed methods and widgets. It thinks ControlledAnimation
is a method, when it looks like it should be a widget. Try setting a prefix to your simple_animations
import statement, like this:
import '.../simple_animations.dart' as simple_animations;
then try to call simple_animations.ControlledAnimation
instead of ControlledAnimation
directly. Try to see if that makes the task easy for the compiler.
You migrated to a newer version.
Change that with ControlledAnimation -> PlayAnimation.
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