I'm trying to debug the following error I have in my code:
#define MAX_PATTERNS 10
typedef struct _kv {
char* key;
char* val;
} KV;
void compile(char* pattern)
{
KV patterns[MAX_PATTERNS] = {NULL,};
for (int idx=0; idx < MAX_PATTERNS; idx++) {
KV item = patterns[idx];
printf("%d", item == 0);
}
}
And I get the following error:
test.c:107:27: error: invalid operands to binary expression ('KV' (aka 'struct _kv') and 'int')
printf("%d", item == 0);
~~~~ ^ ~
error generated.
What am I doing wrong here? I thought that I could use a patterns[idx] == NULL
to test when I can exit the loop (since I'm initializing the array to all zero's), but I seem to be wrong on something. Should I instead check patterns[idx].key
to see if that's NULL
?
I suppose one (ugly) way to check if the entire struct is zero'd is by doing:
printf ("Null? %s\n",
(int) (void*) patterns[0].key + (int) (void*) patterns[0].val == 0? "true" : "false");
Well, the error message says it all... you are trying to compare a struct _kv
and an int
. It makes no sense to compare objects of completely different types to each other so that's illegal.
But even worse... C doesn't allow you to compare structs using ==
Not even if the structs are of the same type. Example:
KV item1 = patterns[idx1];
KV item2 = patterns[idx2];
if (item1 == item2) puts("e");
will give an error like:
error: invalid operands to binary == (have ‘KV’ {aka ‘struct _kv’} and ‘KV’ {aka ‘struct _kv’})
To compare structs you need to compare the members one by one.
You ask if it's done like:
(int) (void*) patterns[0].key + (int) (void*) patterns[0].val == 0
The answer is NO
Instead do
patterns[0].key == NULL && patterns[0].val == NULL
If your program compares structs several places in the code, it may be a good idea to write a dedicated compare function - like:
int equal_kv(const KV* a, const KV* b)
{
return a->key == b->key && a->val == b->val;
}
and use it like:
KV item1 = patterns[idx1];
KV item2 = patterns[idx2];
if equal_kv(&item1, &item2) puts("e");
In my humble point of view, I totally agree with kaylum's point. "item" 's data type is a struct and cannot be compared directly with a integer type variable or literal integer. Instead, in C++, we can use operator overloading to redefine the "==" operator for custom data types such as any custom class or struct.
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