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What's the easiest way to draw a sphere at a certain coordinate with PyopenVR?

No texture required, pure color is ok, radius also doesn't matter

The easiest way would be to draw the sphere in OpenGL for OpenVR (literally the same way it's done for C++ OpenVR apps) and submit those frames to the OpenVR compositor.

Also did you check the examples provided with pyopenvr ? They have a pretty good OpenGL example .

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