I'm using AVAudio to play a sound, but when I do so, the music (In the music app) stops.
var audioPlayer: AVAudioPlayer?
func playSound(sound: String, type: String) {
if let path = Bundle.main.path(forResource: sound, ofType: type) {
do {
audioPlayer = try AVAudioPlayer(contentsOf: URL(fileURLWithPath: path))
audioPlayer?.play()
} catch {
print("ERROR")
}
}
}
// Some code here
playSound(sound: "resume", type: "m4a")
I want to make the sound act like a notification soud and that the music keeps playing. Any way to do this?
Set your AVAudioSession
to .duckOthers
or .mixWithOthers
:
(Before you play sounds):
do {
try AVAudioSession.sharedInstance()
.setCategory(.playback, options: .duckOthers)
try AVAudioSession.sharedInstance()
.setActive(true)
} catch {
print(error)
}
You will first have to define properties of an AVAudioSession
. This lets you chose how to play the sound with the help of setCategory(_:mode:options:)
. What you need is this:
var audioPlayer: AVAudioPlayer?
func playSound(sound: String, type: String) {
if let path = Bundle.main.path(forResource: sound, ofType: type) {
do {
try AVAudioSession.sharedInstance().setCategory(.playback, mode: .default, options: [.mixWithOthers])
try AVAudioSession.sharedInstance().setActive(true)
audioPlayer = try AVAudioPlayer(contentsOf: URL(fileURLWithPath: path))
audioPlayer?.play()
} catch {
print("ERROR")
}
}
}
// Some code here
playSound(sound: "resume", type: "m4a")
Feel free to experiment with the setCategory
function by passing different configuration options. You can also read more about mixWithOthers
, but the key point is:
An option that indicates whether audio from this session mixes with audio from active sessions in other audio apps.
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