I have a mouse move function which takes a "vecd2" which has an x and y coordinate, and the function simulates mouse movement. I want to simulate mouse movement to a set of coordinates in a table, and also create a smoother effect by moving to the x, y in between the each set. I got a way to find the lerped(linear interpolated) values of the coordinates but how do I implement this into my mouse move function call?
int i{0};
struct Vec2d {
double x;
double y;
Vec2d(double x, double y) : x(x), y(y) {};
};
Vec2d RTable[] = { /* INSERT RANDOM X,Y VALUES HERE*/ {0,1}, {2 , 6}, /*ETC.*/ };
void mouse_move(Vec2d pos)
{
INPUT input;
input.type = INPUT_MOUSE;
input.mi.mouseData = 0;
input.mi.time = 0;
input.mi.dx = pos.x;
input.mi.dy = pos.y;
input.mi.dwFlags = MOUSEEVENTF_MOVE;
SendInput(1, &input, sizeof(input));
}
Vec2d lerp(Vec2d const& a, Vec2d const& b, double t) {
double x((1.0 - t) * a.x + t * b.x);
double y((1.0 - t) * a.y + t * b.y);
return Vec2d(x, y);
}
int main()
{
while (true)
{
if (GetAsyncKeyState(VK_LBUTTON))
{
if (i <= 29)
{
if (!GetAsyncKeyState(VK_LBUTTON))
break;
// I want to use mouse_move to move to the values in RTable[i] as well as the the values of lerp(RTABLE[i], RTABLE[i + 1], 0.5)
Sleep(133.333);
}
++i;
}
else
{
i = 0;
SleepEx(1, false);
}
return 0;
}
RUNDOWN: Basically I have two different patterns, one moves to a list of x, y coordinates and the other takes that set of coordinates and interpolates (finds the value in between) and moves to that. My problem is that I want my function to move to interpolated set in between each normal set. How I can do this?
*SUPPOSE THERE IS NO SYNSTAX ERROR IN THIS CODE, ALL VARIABLES ARE DEFINED AND IM USING THE NECCESARY HEADER FILES.
Something along these lines (not tested):
int n_steps = 30; // number of nodes in RTable
int n_part_steps = 2; // number of interpolated steps between nodes
int step = 0;
int part_step = 0;
for(;;) {
mouse_move(lerp(RTable[step], RTable[step + 1], double(part_step) / n_part_steps));
++part_step;
if (part_step == n_part_steps) {
part_step = 0;
++step;
if (step == n_steps) break;
}
}
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