I am currently working on this assignment and I can not seem to get this program to run even though I don't have any errors really popping up ? I am trying to add a time stamp to the pane as well but every time I add the "ts" name for the time stamp to the Pane or Hbox's get children code it goes red.. I am not sure what exactly I'm doing wrong if anyone can point me in the right direction id greatly appreciate it...
''' package PCK1;
import javafx.event.ActionEvent;
import javafx.geometry.Insets;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.Background;
import javafx.scene.layout.BackgroundFill;
import javafx.scene.layout.HBox;
import javafx.scene.layout.Pane;
import javafx.scene.layout.VBox;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import javafx.stage.Stage;
import java.sql.Timestamp;
import java.util.Date;
import java.text.SimpleDateFormat;
public class MainClass
{
public static void start(Stage stage)
{
// Time Stamp
Date date = new Date();
Timestamp ts=new Timestamp(date.getTime());
SimpleDateFormat formatter = new SimpleDateFormat("yyyy-MM-dd HH:mm:ss");
System.out.println(formatter.format(ts));
//Create a Circle
Circle c1 = new Circle(75,100,20);
//Create a Pane
Pane p = new Pane();
p.setMinSize(100, 150);
p.setBackground(new Background(new BackgroundFill( Color.rgb(190, 220, 190), null, null)
));
p.getChildren().addAll(c1);
//Create a Button
Button btnUp = new Button("Up");
btnUp.setOnAction((ActionEvent e) -> {double y = c1.getCenterY();
y -= 20.0;
c1.setCenterY(y);
});
Button btnDown = new Button("Down");
btnDown.setOnAction((ActionEvent e) -> {double y = c1.getCenterY();
y += 20.0;
c1.setCenterY(y);
});
//Create a HBox
HBox hb = new HBox();
hb.getChildren().addAll(btnUp, btnDown, p, ts);
hb.setBackground(new Background(new BackgroundFill(Color.rgb(150,200,150),null,null)));
hb.setMinSize(100, 50);
hb.setPadding(new Insets(10,10,10,10));
Scene scene = new Scene(hb);
stage.setScene(scene);
stage.setTitle("JavaFx");
stage.setWidth(250);
stage.setHeight(250);
stage.show();
}
}
,,,
You should show the timestamp as text with the TextField
( Doc ) :
TextField myText = new TextField();
myText.setText("Time: " + formatter.format(ts));
// set what you want to the TextField object: padding, size, color etc...
p.getChildren().addAll(myText);
That's because ts
is not a Node object. If you want to add it, you can enclose it maybe in a Label
like this, or any other Node object, eg TextArea
, TextField
.
//Create a HBox
HBox hb = new HBox();
hb.getChildren().addAll(btnUp, btnDown, p, new Label(formatter.format(ts).toString()));
There were a lot of things about the provided example application that were either wrong or annoyed me.
So I re-wrote it to match a bit more closely how I would normally write such an application.
There are maybe a hundred different small decisions made in the choices for how to implement the re-write and explaining them all here would be too verbose.
Hopefully, you can compare the re-write to your original code, note some of the differences, and learn some things from it.
GraphicControlApp.java
package org.example.javafx.demo.graphiccontrol;
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.stage.Stage;
public class GraphicControlApp extends Application {
public void start(Stage stage) {
GraphicController graphicController = new GraphicController();
Scene scene = new Scene(graphicController.getUI());
stage.setScene(scene);
stage.setTitle("JavaFX Interactive Graphic Control Demonstration");
stage.show();
}
}
GraphicController.java
import javafx.event.EventHandler;
import javafx.geometry.Insets;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.input.KeyEvent;
import javafx.scene.layout.*;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import javafx.scene.shape.Rectangle;
import java.time.LocalDateTime;
import java.time.format.DateTimeFormatter;
/**
* UI creator and controller for application logic.
*
* Normally, most UI elements would be defined externally in FXML,
* however, for a simple application, we define the UI via private functions in this class.
*/
public class GraphicController {
// amount to move the circle across the surface on interaction.
private static final double MOVEMENT_DELTA = 20.0;
// default spacing between UI elements.
private static final double SPACING = 10;
// normally the styles would be configured in an external css stylesheet,
// but we place the background definitions here for a simple application.
private static final Color SURFACE_COLOR = Color.rgb(190, 220, 190);
private static final Background surfaceBackground = createBackground(SURFACE_COLOR);
private static final Color APP_BACKGROUND_COLOR = Color.rgb(150, 200, 150);
private static final Background appBackground = createBackground(APP_BACKGROUND_COLOR);
private Button up;
private Button down;
/**
* @return the complete layout for the application with event handlers attached for logic control.
*/
public Pane getUI() {
Circle circle = new Circle(75, 100, 20);
Pane surface = createSurface(circle);
HBox controls = createControls(circle);
Label timestampLabel = createTimestampLabel();
Pane layout = createLayout(surface, controls, timestampLabel);
attachKeyboardHandlers(layout);
return layout;
}
/**
* Create a label formatted with the current time in ISO standard format (e.g. '2011-12-03T10:15:30')
*
* @return label with the current timestamp.
*/
private Label createTimestampLabel() {
LocalDateTime now = LocalDateTime.now();
String formattedTimestamp = now.format(DateTimeFormatter.ISO_LOCAL_DATE_TIME);
return new Label(formattedTimestamp);
}
/**
* Create a surface on which a circle can move.
*
* @param circle the circle which can move on the surface.
* @return the created surface.
*/
private Pane createSurface(Circle circle) {
Pane surface = new Pane();
surface.setMinSize(100, 150);
surface.setBackground(surfaceBackground);
surface.getChildren().addAll(circle);
// we must define a clip on the surface to ensure that elements
// in the surface do not render outside the surface.
Rectangle clip = new Rectangle();
clip.widthProperty().bind(surface.widthProperty());
clip.heightProperty().bind(surface.heightProperty());
surface.setClip(clip);
return surface;
}
private VBox createLayout(Pane surface, HBox controls, Label timestampLabel) {
VBox layout = new VBox(SPACING, controls, surface, timestampLabel);
layout.setBackground(appBackground);
layout.setPadding(new Insets(SPACING));
VBox.setVgrow(surface, Priority.ALWAYS);
return layout;
}
/**
* Create controls which can control the movement of a circle.
*
* @param circle the circle which can be controlled
* @return the created controls with handlers attached for circle movement control.
*/
private HBox createControls(Circle circle) {
up = new Button("Up");
up.setOnAction(e -> moveVertically(circle, -MOVEMENT_DELTA));
down = new Button("Down");
down.setOnAction(e -> moveVertically(circle, MOVEMENT_DELTA));
return new HBox(SPACING, up, down);
}
private void moveVertically(Circle circle, double delta) {
double y = circle.getCenterY();
// we only restrict movement in the up direction,
// but allow unlimited movement in the down direction
// (even if that movement would mean that the circle would extend totally
// outside the current visible boundary of the surface).
if ((y + delta) < 0) {
return;
}
circle.setCenterY(y + delta);
}
/**
* Adds standard keyboard handling logic to the UI.
*
* Handlers are attached to the relevant scene whenever
* the scene containing the UI changes.
*
* @param layout the UI which will respond to keyboard input.
*/
private void attachKeyboardHandlers(Pane layout) {
EventHandler<KeyEvent> keyEventHandler = event -> {
switch (event.getCode()) {
case UP -> { up.requestFocus(); up.fire(); }
case DOWN -> { down.requestFocus(); down.fire(); }
}
};
layout.sceneProperty().addListener((observable, oldScene, newScene) -> {
if (oldScene != null) {
oldScene.removeEventFilter(
KeyEvent.KEY_PRESSED,
keyEventHandler
);
}
if (newScene != null) {
newScene.addEventFilter(
KeyEvent.KEY_PRESSED,
keyEventHandler
);
}
});
}
private static Background createBackground(Color surfaceColor) {
return new Background(new BackgroundFill(surfaceColor, null, null));
}
}
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