I have a code right now that I'm working on and for some reason whenever I run it my error is "local variable 'buzzcoins' referenced before argument".
As you can see buzzcoins is defined out of a function therefore it should be global? If anyone could help me with this that would be a huge help!
MY CODE:
import os
import random
import time
from keepalive import keep_alive
from discord.ext import commands
#COINS
buzzcoins = 1000
#COMMAND PREFIX
client = commands.Bot(command_prefix = "!")
#ON_READY MESSAGE
@client.event
async def on_ready():
await client.change_presence(activity=discord.Game("#commands"))
print("Bot is now running...")
#DICE COMMAND
@client.command()
async def dice(message, amount:int):
#DICE COMMAND - CHECKS
if amount > buzzcoins:
await message.channel.send("You bet more Buzz Coins then this server has!")
elif amount > 500:
await message.channel.send("You cannot bet more than 500 Buzz Coins at a time!")
elif amount == 0:
await message.channel.send("You cannot bet 0 Buzz Coins!")
elif amount < 0:
await message.channel.send("You cannot bet less than 0 Buzz Coins!")
else:
await message.channel.send(f"Betting {amount} Buzz Coins!")
time.sleep(1)
await message.channel.send(":game_die: Rolling the dice... :game_die:")
playerdicenumber1 = random.randint(1, 6)
playerdicenumber2 = random.randint(1, 6)
time.sleep(3)
await message.channel.send(f"You roll a {playerdicenumber1} and a {playerdicenumber2}!")
botdicenumber1 = random.randint(1, 6)
botdicenumber2 = random.randint(1, 6)
time.sleep(3)
await message.channel.send(f"Your opponent rolls a {botdicenumber1} and a {botdicenumber2}!")
time.sleep(1)
#DICE COMMAND - WIN
if playerdicenumber1 + playerdicenumber2 > botdicenumber1 + botdicenumber2:
await message.channel.send(f"You won {amount*2} Buzz Coins! :smile:")
buzzcoins = buzzcoins + amount
time.sleep(1)
await message.channel.send(f"This server now has {buzzcoins} Buzz Coins!")
#DICE COMMAND - LOSE
elif playerdicenumber1 + playerdicenumber2 < botdicenumber1 + botdicenumber2:
await message.channel.send(f"You lost {amount} Buzz Coins! :cry:")
buzzcoins = buzzcoins - amount
time.sleep(1)
await message.channel.send(f"This server now has {buzzcoins} Buzz Coins!")
#DICE COMMAND - TIE
elif playerdicenumber1 + playerdicenumber2 == botdicenumber1 + botdicenumber2:
await message.channel.send(f"You tied! Your bet has been returned! :ok_hand:")
time.sleep(1)
await message.channel.send(f"This server now has {buzzcoins} Buzz Coins!")
#KEEP_ALIVE
keep_alive()
my_secret = os.environ['token']
client.run(my_secret)
You need to specify what it is global:
...
async def dice(message, amount:int):
#DICE COMMAND - CHECKS
global buzzcoins # add this line
if amount > buzzcoins:
...
You need to add global buzzcoins
inside the function. You are getting the error because right now, the interpreter is trying to find a definition of buzzcoins inside the function and not in the global scope.
Instead of using global, make your variable a class variable of the bot object
ie: instead of this,
#COINS
buzzcoins = 1000
#COMMAND PREFIX
client = commands.Bot(command_prefix = "!")
do this,
#COMMAND PREFIX
client = commands.Bot(command_prefix = "!")\
#COINS
client.buzzcoins = 1000
then you can access it without using the global
keyword in your function:
async def dice(ctx, amount:int):
#DICE COMMAND - CHECKS
if amount > client.buzzcoins:
client.buzzcoins += 100 # example
also message
in your function is not a discord.Message
object, but a commands.Context
object. You can use shortcut for send
, ie, await ctx.send("blah blah")
istead await ctx.channel.send("blah blah")
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