I hope you are doing well. I need help with a problem. I am working on racing game and in it i want to update score while drifting. I want reset my score ie updatingScore, the score that will attained while driting and then added to the mainScore to 0. So far, I believe I have managed to do that. But the main score resets to 0 as well when I drift again. What can I do to fix it?
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
public class ScoreManager : MonoBehaviour
{
public int mainScore;
public int updatingScore;
private int driftScore;
public Text updatingScoreText;
public Text mainScoreText;
private GameManager gameManager;
private RCC_CarControllerV3 carController;
private void Awake()
{
gameManager = GetComponent<GameManager>();
updatingScoreText.DOFade(0, 0);
}
private void Start()
{
mainScore = 0;
driftScore = 0;
updatingScore = 0;
}
private void Update()
{
if(carController == null)
carController = FindObjectOfType<RCC_CarControllerV3>();
UpdateScore();
CarDrift();
//ResetScore();
}
void UpdateScore()
{
mainScoreText.text = mainScore.ToString();
updatingScoreText.text = updatingScore.ToString();
}
void ResetScore()
{
updatingScore = 0;
driftScore = 0;
updatingScoreText.text = updatingScore.ToString();
}
void CarDrift()
{
if (carController != null)
{
if(carController.driftingNow == true)
{
updatingScoreText.DOFade(1,2f);
updatingScore++;
driftScore = updatingScore;
mainScore = driftScore;
StartCoroutine(ScoreReset());
}
else if(carController.instance.driftingNow == false)
{
updatingScoreText.DOFade(0,2f);
}
}
}
IEnumerator ScoreReset()
{
yield return new WaitForSeconds(2f);
ResetScore();
}
}
mainScore = driftScore;
Sets the main score to the Value. If you want to add the drift score to the main value you need to do it like this
mainScore+= driftScore;
That should do the trick.
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