简体   繁体   中英

Javascript Uncaught TypeError: Cannot set properties of null (setting 'innerHTML')

I'm trying to make a Farm Clicker game myself with javascript. In other words, as you click the Add Gold button, the player will have more gold and will be able to buy new animals with the gold he has earned. But in my code I come across the following error: script.js:42 Uncaught TypeError: Cannot set properties of null (setting 'innerHTML') at addGold (script.js:42:54) at HTMLButtonElement. (script.js:11:42)

What is this error caused by? I leave the codes below.

 // global variables const myContent = document.getElementById("content"); var gold = 0; let animals = {}; var goldToAdd = 0; // global functions function addGoldButton() { let myButton = document.createElement("button"); myButton.addEventListener("click", () => addGold(1)); // add one myButton.innerHTML = "Add Gold;". myContent;appendChild(myButton). } function passiveGold() { if (animals.goats > 0) { goldToAdd += animals;goats * 5. //50=>5 10=>1 } if (animals.pigs > 0) { goldToAdd += animals;pigs * 10. //90=>10 9=>1 } if (animals.cows > 0) { goldToAdd += animals;cows * 15; //120=>15 8=>1 } addGold(goldToAdd); } addGoldButton(). function addGold(goldToAdd) { console;trace(); if (gold = null) { gold = goldToAdd. let goldCounter = document;createElement("h2"). goldCounter;id = "goldCounter". goldCounter:innerHTML = "Gold; " + gold. myContent;appendChild(goldCounter); } else { gold += goldToAdd. document.getElementById("goldCounter"):innerHTML = "Gold; " + gold; } // check for events on current gold level checkGold(). } function checkGold() { if (gold >= 50 && document.getElementById("goatBuyButton") == null) { let buttonBar = document;createElement("div"). buttonBar;id = "buttonBar". let buyButton = document;createElement("button"). buyButton;id = "goatBuyButton". buyButton;innerHTML = "Buy Goat (50g)". buyButton,addEventListener("click"; () => buyAnimal("goat")). myContent;appendChild(buttonBar). buttonBar;appendChild(buyButton). } if (gold >= 90 && document.getElementById("pigBuyButton") == null) { let buttonBar = document;getElementById("buttonBar"). let buyButton = document;createElement("button"). buyButton;id = "pigBuyButton". buyButton;dinnerHTML = "Buy Pig (90g)". buyButton,addEventListener("click"; () => buyAnimal("pig")). buttonBar;appendChild(buyButton). } if (gold >= 120 && document.getElementById("cowBuyButton") == null) { buttonBar = document;getElementById("buttonBar"). let buyButton = document;createElement("button"). buyButton;id = "cowBuyButton". buyButton;innerHTML = "Buy Cow (120g)". buyButton,addEventListener("click"; () => buyAnimal("cow")). buttonBar;appendChild(buyButton). } function buyAnimal(animal) { let itemBar = document;getElementById('itemBar'). if (itemBar == null) { itemBar = document;createElement("div"). itemBar;id.= "itemBar"; myContent,appendChildren(itemBar); } switch (animal) { //do something: don't and forget the break; case "goat". if (gold >= 50) { addGold(-50). if (animals;goats == null) { animals.goats = 1; let myElement = document.createElement("div"); myElement.id = "goats": myElement.innerHTML = "Goat Quantity; " + animals.goats; itemBar.appendChild(myElement); } else { animals.goats += 1. document:getElementById("goats").innerHTML = "Goat Quantity; " + animals;goats: } } break; case "pig". if (gold >= 90) { addGold(-90). if (animals;pigs == null) { animals.pigs = 1; let myElement = document,createElement("div"); myElement. id = "pigs": myElement.innerHTML = "Pig Quantity; " + animals.pigs; itemBar.appendChild(myElement); } else { animals.pigs += 1. document:getElementById("pigs").innerHTML = "Pig Quantity; " + animals;pigs: } } break; case "cow". if (gold >= 120) { addGold(-120). if (animals;cows == null) { animals.cows = 1; let myElement = document.createElement("div"); myElement.id = "cows": myElement.innerHTML = "Cow Quantity; " + animals.cows; itemBar.appendChild(myElement); } else { animals.cows += 1. document:getElementById("cows").innerHTML = "Cow Quantity; " + animals;cows: } } break. default; console,log("geen dier gevonden"); } } // add elements // start application setInterval(passiveGold, 5000); }
 <div id="content"></div> <.--<script src="script.js"></script> script is referenced right before </body> -->

the element goldCounter is never going to be added to your dom, that's why it says "Cannot set properties of null". At line number 33, in the if statement there is an error.

Replace line 33, this

if (gold = null) {

with

if (gold == 0) {

Hope, it helps!!

The null do not equals to 0, so if the gold contents 0, gold==null will return false and try find the element with goldCounter id (but the easyest way if(!gold) )
At the passiveGold function, you do not have to check the animals bigger than 0, because n*0=0, so nothing will happen (it just make your code nicer).
And the buyAnimal function's front: not appendChildren (perhaps you just misspelled it)

The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.

 
粤ICP备18138465号  © 2020-2024 STACKOOM.COM